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金亨泰:不做长马尾效果可以缩短一年开发期

posted by wap, platform: Android
https://www.dexerto.com/gaming/stellar-blade-director-talks-about-the-challenge-of-developing-eve-2621380/

“A long ponytail was a big challenge.” He admits. Going on to explain getting the hair to bounce and sway in a way that looked natural and stable was one of the major difficulties in the development process. “If it weren’t for that hairstyle,” he joked, referencing Eve’s ponytail, “maybe the development period could have been shortened by about a year.”

应该是句玩笑话,但是可以看出他卖肉卖得很有追求!
ps:游戏内可以设置成短马尾发型


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