小黑屋
===========一些问题=========== 无论如何,RPG始终是RPG,RPG的基本要素在我看来分为四点:升级,战斗,装备,剧情. 战斗系统的进化也许会让RPG更富有生命力,但RPG游戏却始终不能失去升级和获得装备的乐趣. 那么,问题便来了: 1. FPS和动作游戏没有人物本身的升级系统,RPG游戏如何协调. 2. 玩游戏的技术和对世界观,人物的态度,究竟哪种要素会更深程度的影响到游戏的进行(这一点在欧美RPG中显得尤为重要,是提倡靠对话解决问题,还是靠枪解决问题? ) 3. 如何协调战斗的乐趣和RPG本身原有的乐趣,如何让玩家彻底地感受到这是一款RPG游戏(这种平衡看似很难达到)?
原帖由 猛男乙 于 2007-3-13 14:22 发表 两年前,在翡翠帝国诞生到XBOX上的那一刻,我便开始了对这个游戏的攻击.在我的印象中,那是一个尴尬的游戏,不伦不类的背景,半即时的打斗系统,和软绵绵的手感,导致了RPG的核心乐趣的缺失. 当时我的感触见此文.http://games.sina.com.cn/t/n/2005-05-20/1456105361.shtml 时隔两年,在mass effect发售前夕,再看此文,便觉得当时有些狭隘, 狭隘的原因就是对所谓"RPG核心乐趣"的守旧和执着. 当时在我看来,缺少了装备收集和正常的升级系统的游戏,实在味同嚼蜡.却不料,正是有了翡翠帝国这样的伟大尝试,Bioware才有可能做出Mass Effect这样的作品. 如果你见过Mass Effect的战斗场景,见过同队友合作战斗的模式.你会怀疑,这究竟是个精彩的第三人称射击游戏,还是RPG游戏 .再加上如KOTOR般的RPG结构和令人神往的星球探索. 令人颤抖...这个游戏令人颤抖...
查看详细资料
TOP
原帖由 slowsonic 于 2007-3-13 16:30 发表 而Fable则是一个在RPG中引入其他类型要素的典型........
原帖由 mushroom 于 2007-3-13 16:55 发表 要说我 任何用级别,职业,指数,来形同角色的都不可能RP。 MI3就提出过Which is sharper, your sword or your wit. Full Throttle里面用脚开门,和鼻子说话那才有 “自己是个飞车党” 的感觉。这才叫RP。
原帖由 mushroom 于 2007-3-13 16:56 发表 至少Fable我不需要考虑角色初期指数问题...这个遗毒我实在受不了。
原帖由 focus 于 2007-3-13 22:19 发表 什么半回合啊,DND游戏都是标准的回合制 除了PS2上的BGA,哈哈,这个也算DND游戏 至于什么精确判定,那就更扯了,目前还没有任何欧美RPG做到了,充其量就是星海传说之流档次。 至于这个ME么,抱歉游戏还没出,出了再看吧,如果真作出来了,值得肯定,但也仅就这一个游戏而已拉,说什么主流大方向,还早得很
原帖由 猛男乙 于 2007-3-13 22:21 发表 啊...你来啦... 今天笑得好豪爽!! 哈哈...:D
原帖由 focus 于 2007-3-13 22:31 发表 我也觉得精确判定才是RPG的系统发展大方向,不过最近一两年还不到时候,等FPU普及吧。 一刀砍中没有要看人物握刀的部位、肌肉发力顺序、刀刃硬度、盔甲接触面角度、地面是否打滑、地表空气密度……而不是投20面骰 那时候首先被淘汰的将是DND游戏
原帖由 veryend 于 2007-3-13 22:45 发表 不要再拿KOTOR作例子了………………人家明明是赤裸裸的回合制游戏…………说是即时和半即时的都是连系统都没吃透的………………
原帖由 猛男乙 于 2007-3-13 22:48 发表 他对于软区人民的过分友好有些不习惯. 遁了.
原帖由 focus 于 2007-3-13 23:06 发表 我玩的PC版,一直是第一人称的,似乎没找到切换。玩了没多久出差了段时间,回来NWN2发售了。
原帖由 猛男乙 于 2007-3-13 23:24 发表 民间汉化版...3dm做的. PC版. 翻译质量么.反正也看得通顺.
原帖由 dazzle 于 2007-3-14 19:41 发表 老头4战斗系统很好么,也就是10小时的新鲜 平衡度很糟糕,升级系统十分纱布,认真打PC版的有几个不打平衡性mod和leveling mod的? 至于说难度,也就那么回事,OOO+最高难度也打过了,潜行+召唤,再多的敌人一点一点磨也搞得定 另外打中敌人的打击感十分之糟糕,砍到盾牌上被弹飞的感觉倒是十足... 说它是发展方向,不敢同意 再说用技能升技能长能力这种成长手段SAGA早就用烂了,没觉得ES4比SAGA做出了多少好的创新来,反而是敌人能力的提升幅度做的远不如saga合理
The Atronach (Fortified Magicka 150 Spell Absorption 50 No Magicka regeneration! ) This sign is just great. And I'm not talking about the Magicka bonus. I would pick it even if it had a Magicka malus - the real special is the 50% Spell Absorption - imagine this: You get hit by magic in only 50% of all cases, the rest gets absorbed completely. If you get items or spells that add another 50% Spell Absorption, that's like immunity to fire, frost, shock and magicka all in one ! For pure fighters, there is no downside, But you might think, no Magicka regeneration really gimps a caster ? The obvious solution - Potions - costs time and money. Shrines and the like replenish Magicka, but wont help in the middle of a dungeon. Your Spell Absorption will do the trick: If your enemies don't cast spells on you anyway, summon a wraith (or ghost), hit it three times and it will start to attack you with magic only. Full Magicka guaranteed (low level ghosts may damage you a little and take three or four summons)! If you foresee a tough fight, you can take the ghost with you to keep your Magicka up. It also works with other summoned casters, but the ghost/wraith/gloom wraith line works best. A possible downside: In big fights, pure destruction mages may run out of Magicka if all opponents are melee without any magic weapons. This should not happen very often if you followed my "focus on prime damage skill and attribute" rule - but keeping some self-made Magicka potions just in case won't hurt. Also, if you are first level and your summoning skill is 25, summoning the ghost might be more expensive than the mana returned. This won't happen later on (later as in level 3 and more). [Clarification: Unlike Resistance, Spell Absorption 50 absorbs 100% of a spell - and it will work on 50% of all spells] Note: The Summon Ghost spell or better is essential for this build, so first thing out of prison should be a quick trip to Chorrol. If you don't have enough money, sell the Mage Guilds Alchemy equipment & potions. 人物: Spellcatcher Race: Breton Birth sign: The Atronach Skill package: Combat Favoured Attributes: Luck, Endurance Skills: Blade, Heavy Armour, Illusion, Destruction, Conjuration, Alchemy, Sneak Normal Combat looks like this: After the initial 6x critical power attack with a blade imbued with self-made poison, the spellcatcher tries to keep the attention of his enemy while his pet happily whacks on the unprotected back. If the enemy is humanoid, he will fight with bare fists after a few Corrode Weapon spells. Magic combat is where the fun starts: Instead of avoiding enemy spells, the Spellcatcher tries to catch them, using the gained Magicka to play Fireball ping-pong. Alas, most times the Spellcatcher is the only one with a racquet. In times of peace, he lets friendly summoned ghosts replenish his magicka while he's searching ingredients for stronger poisons and combat drugs.
原帖由 mushroom 于 2007-3-15 19:35 发表 看上去像是变成日式RPG了... :D