小黑屋
原帖由 superjay 于 2009-6-3 23:31 发表 实现natal式映像识别技术的公司3dv老早前就放出了视频,就是凭这个项目被MS收购的 你不知道不代表没有,连3dv收购事件都不知道,既然自己本身在这个领域就是纯小白,说话就不要装得自己很懂似的 我前面都已经放了那么多视频了, 就你还张口闭口"而且纵观业界", 鹦鹉学舌
Microsoft's Shane Kim has said that the systems making up Project Natal have been in development "for a long time", and distanced the full-body motion-sensing camera from the company's acquisition of 3DV Systems. Following the announcement at the platform holder's E3 conference on Monday, many assumed that Natal's technology and 3DV's (seen in late 2007 prior to the company's acquisition) were one and the same, but Kim told VentureBeat, "At Microsoft Research, we have had a lot of working going on for a long time." His colleague Aaron Greenberg was even more direct. Asked whether Natal was derived from 3DV technology, he told Eurogamer: "No, we built this in house." "None of those rumours did justice to what we were actually doing with Project Natal. People expected a controller you put in your hands," Kim said to VentureBeat. "We have done a lot of work in natural user interfaces. Voice recognition is one of them. That's why we have been able to deliver development kits for it this week."
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原帖由 superjay 于 2009-6-4 00:45 发表 3dv那边单纯的影像识别捕捉技术已经非常成熟了,应用方面也提出了和natal很相似的想法,而收购3dv和推广natal都在09年,所以难免让人那么理解了 听起来MS是早有一手,再考虑到J.L的博客口供,那只能理解为收购3dv和招聘J.L是为了制造技术壁垒,不想让竞争对手跟上而已 无论如何,现在有大厂牌来推广这个项目,还让这种东西在e3上大出了风头,真是好事,以后路子会越走越宽的
Kim admitted "it's a combination of partners and our own software", and some have theorised that acquisitions like 3DV's were designed to insure the company against similar patents. "You have to be very aware," Kim said. "We want to ensure that we have great intellectual property protection. You have to have a strong legal approach, and this is not easy stuff. It has to be all buttoned up, legally. We have had a very concerted focus on this."
原帖由 BD 于 2009-6-4 07:46 发表 233max,你有开始不懂装懂自以为事了。反正也不是第一次了,当初作为非游戏开发从业者就敢过来发贴说Triple-A项目开发需要2000人,现在糊弄些概念自然更加容易不过了。 按理说你这样经常码字的人没理由会存在理解障碍啊,我所有的发帖从来没有把Natal贬的一文不值,Natal再次也要比Eyetoy强上一个级别。也从未说过微软发布的Natal视频中的内容都是扯淡,肯定全都做不出来。但是不是说技术强了,就可以无限制的强下去。看到新的技术要知道新技术立足点在哪里,能做到什么程度。不是说任何一种技术突破都能够直接推动技术进步一个世代。当然和你这样根本无技术常识的人谈Technical Constrains,希望你能理解确实难了一些。 BTW,Johnny Chung Lee最出名的视频不是什么the $14 steadycam,而是Head Tracking for Desktop VR Displays using the Wii Remote,一年多前相信绝大多数人都看过了。真好意思整天到处发贴说什么“相信又会有人问我Johnny Chung Lee是谁”。当别人都是** 么?如果单说Johnny Chung Lee的Head Tracking来说,一年前看到的时候我相信大家除了惊奇,不会有任何的质疑,因为一切都是合情合理的技术。而如果你拿$14 steadycam作为判断Natal成本和价格的依据,我只能说你YY的水平实在太高了。难道就因为Johnny Chung Lee曾经做了the $14 steadycam,就可以说明Natal价格也是十几美刀的水平? 你这种只能靠收集有限信息YY,闭门造车的人,真好意思也敢在这里开口什么技术,闭口什么科技。如果你还是理解不了的话,我简单给你举两个例子,就从你做的微软官方截图上取。 这个图中的游戏内容,实现基本上没有什么问题。 这个所谓Full Body Motion Capture还能识别出关节和肢体基本上属于扯淡,踢球并不是不能做,但是想要真的能够控制踢出真实点球中的变化,纯属扯淡。 科普到此技术,再见!
原帖由 村上春樹 于 2009-6-4 12:32 发表 BD刻意模糊MOTION CAPTURE與NATAL的差別,然後加諸一項「常識上」兩百美金的東西不可能與二十萬美金的東西一樣好而否定前景 eyetoy+ 按摩棒最高. NATAL不需要做到抓取MOTION CAPTURE那樣層級的資料量,它只需提供應用程式足夠針對回應的資訊即可 一個是要完全重建角色的動作而需高度精確與龐大資料量輸入裝置,一個則是作為觸發意義的裝置
原帖由 ffcactus 于 2009-6-4 12:59 发表 我就搞不懂, 一个一天到晚收集信息码字的文科生, 跑来谈什么技术。你当真搞技术的人是白痴啊。