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『Fable 2』狗培育要素初公开

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原帖由 slowsonic 于 2007-3-7 21:13 发表
要是能像Black and White里那样想抽便抽就赞了:D
没错。肯定会把黑与白中宠物的AI系统引入

其实这个和“任天狗”绝对是两个概念

更像接近DnD的“魔宠”概念


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As CVG reported back in 2005, each player will have their own dog in Fable 2, which is really just Molyneux's way of trying to get players to feel "genuine love" in the action RPG.

"If I could get you to feel genuine love," he said, "That would be an innovation, that would be drama.You would walk away from that game feeling different, it would stay with you like a great movie or a great book."

The dog is but one of three innovations in Fable 2, Molyneux says, but the other pair are under tight leach for now.

The dog itself looks very impressive on screen, with super-smooth animation and no clumsy AI to speak of. "The dog is all based on simulation", Molyneux points out. As reported earlier, your dog in Fable 2 also mimics your appearance, adopting a fluffy sheepdog guise if you're good or morphing into a rock-hard attack dog if you're bad.

But your mutt also provides less-obvious benefits; he runs ahead just like a real dog, helping guide you through the forest without the use or clutter of a mini map. Molyneux is visually thrilled to get rid of the mini map, which he says has taken away from real exploration of his worlds.

Your four-legged companion also has a place in combat but with no instruction buttons to speak of a new system of attack orders has been created. In Fable 2, your dog picks out the your biggest threat automatically; if you unsheathe your sword he'll go for the enemey with the gun, if you unsheathe your gun, he'll go for the guy with the sword.

It all seemed to work very well, and you can see it in action for yourself when we upload the first videos later on.

当年Fable放了太多卫星。Fable 2给我慢慢做,好好做吧!



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引用:
原帖由 折翼大天屎 于 2007-3-8 01:32 发表
当年吹牛皮的时候还在叫Project Ego
没错……

貌似微软收购Lionhead后,BigBlueBox也和谐了


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