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GDC'07 |大奖一万美金,微软宣布XNA游戏开发大赛

GDC'07微软官方公告:

Microsoft Unlocks Game Development and Encourages Everyone to “Dream-Build-Play”

Microsoft challenges developers to bring ideas to life on the Xbox 360 and Windows platforms.

Providing the opportunity for game developers to create visions in a world where they make the rules, shape the characters and create the evolution of the story, Microsoft Corp. today kicked off the Dream-Build-Play game development contest, offering a $10,000 (U.S.) grand prize and the opportunity for a winner’s game to be published on Xbox LIVE® Arcade, the premier destination for digitally distributed, high-definition original and classic games. Enabled by its XNA™ developer tools, the Dream-Build-Play contest was announced at the Game Developers Conference (GDC) 2007 in San Francisco.

Delivering on its commitment to offer the best and most accessible hardware, software and services for game developers on the Microsoft® gaming platforms, Microsoft and its partners also showcased a suite of new products that will help developers of every level turn their dreams into reality. From the hobbyist to professional developers in the largest studios, Microsoft’s investments in game development technologies are helping to spark a new creative era while ensuring the best games are being built for Microsoft platforms.

Dream-Build-Play XNA Contest Offers $10,000 Grand Prize
“梦想造就游戏”XNA大赛,大奖一万美元

Dream-Build-Play is a global contest that offers aspiring game developers the opportunity to showcase their innovation and talent to the world. More than 20 winners will be selected to win fantastic prizes with a total value of more than $40,000 from Microsoft, Alienware, Advanced Micro Devices (AMD) Inc., Autodesk Inc. and Softimage Co.

The contest will culminate in the extraordinary grand prize that includes an opportunity for the winner to receive an Xbox LIVE Arcade publishing contract, providing a chance to showcase the winner’s game on Xbox LIVE Arcade. Dream-Build-Play is open to any user of XNA Game Studio Express, including the GarageGames Torque X platform. No purchase is necessary to compete. The contest ends July 2, 2007, and winners will be announced Aug. 13 at Microsoft Gamefest 2007 in Seattle. Additional contest details, including detailed eligibility and entry requirements, are available at http://www.dreambuildplay.com.

简译: 来自微软、Alienware(PC制造商)、AMD、Autodesk和Softimage的联合出资,“梦想造就游戏”大赛总奖金超过4万美元,将从全球参加者中选出20位优胜者分享。比赛的获胜者有望获签Xbox LIVE Arcade游戏发行合同,可以在XBLA上把游戏提供给全球玩家。比赛可以用微软提供的免费XNA Game Studio Express工具开发参与。大赛截止日期2007年7月2日。微软将在8月13日的西雅图微软游戏展2007公布结果。

Great Games by Great Storytellers Using Great Tools
伟大的叙述者用伟大的工具创造伟大的游戏

Also at GDC this week, Microsoft will spotlight the ways that some of the most innovative game creators in the industry are bringing their visions to life on Microsoft gaming platforms. On Tuesday, March 6, Microsoft Game Studios will present “The Evolution of RPG Development,” a panel discussion hosted by journalist Geoff Keighley that will feature Hironobu Sakaguchi of Mistwalker, Peter Molyneux of Lionhead Studios and Ray Muzyka of BioWare Corp., the creators of the most highly anticipated role-playing games of the next generation.

In addition, to celebrate the launch of the Dream-Build-Play global contest, Microsoft will showcase a new era of game creators through the XNA Game Studio Express Challenge. GDC attendees will have a chance to see some of the brightest beacons in game development from around the world gathering at the XNA lobby bar at the Moscone Center in San Francisco to create four games in four days using XNA Game Studio Express tools.

The power of the XNA tools is demonstrated with today’s announcement of “Schizoid™” (Torpex Games LLC), an upcoming game that will be the first Xbox LIVE Arcade title built using XNA Game Studio Express. “Schizoid” is a co-op action game in which teamwork matters like never before, as gamers and their friend or AI ally protect each other from barrages of glowing enemies. The title is scheduled to launch on Xbox LIVE Arcade before the end of 2007.

简译:GDC召开的这周,微软将举行多个讲座。首当其冲的是周二的“RPG开发的演进”,记者Geoff Keighley作为主持人将邀请Mistwalker的坂口博信、Lionhead的Peter Molyneux和BioWare的Ray Muzyka一同探讨次世代角色扮演游戏的话题。

New XNA Tools for Game Developers of All Levels
为各层次游戏开发群提供新的XNA工具

In December 2006, Microsoft launched XNA Game Studio Express, a set of free software tools for use on Windows® that enables anyone to build, play and share their amazing game creations. Microsoft simultaneously launched the XNA Creators Club, enabling the development and playing of XNA Game Studio Express games on the Xbox 360™ system as well. Microsoft today announced new software tools that will work with XNA Game Studio Express to make game development for Windows and Xbox 360 even easier.

    * GarageGames Torque X Engine. Members of the XNA Creators Club will receive a license to the Torque X Engine, including the Torque Game Builder toolset for Torque X, as a free membership benefit.

    * SOFTIMAGE|XSI. Softimage is developing new 3-D solutions based on its XSI 3-D software for game creators and exclusive content for members of the XNA Creators Club to support the XNA platform scheduled for release later this year.

    * Allegorithmic ProFX. In addition to the free MapZone 2-D texture editor released today, Allegorithmic is developing an enhanced version exclusively for XNA Creators Club members that will offer support for procedural textures, additional texture libraries and custom content processors for use with the XNA Framework Content Pipeline. The enhanced version of MapZone will be made available to active members of the XNA Creators Club at no additional cost and will be available later this year.

The XNA Creators Club is available on Xbox LIVE Marketplace for $49 for a four-month subscription or $99 for an annual subscription.


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引用:
原帖由 藕是张力 于 2007-3-6 10:35 发表
文曲星两年前也办过
微软就是受文曲星的启发所以才办的



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引用:
原帖由 PhoenixDown 于 2007-3-6 10:39 发表
才这么点奖金。
比赛的获胜者有望获签Xbox LIVE Arcade游戏发行合同

一旦上XBLA,财源滚滚~


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引用:
原帖由 sectionboy 于 2007-3-6 14:01 发表
绝大部分还要贴钱,加入那个什么组织的。
并不是这样。参加比赛只要用微软提供免费下载的XNA Studio Express就可以开发,无须购买专业版。
而参加Live上的组织只是可以下载到别人提交的XNA游戏,并不是参加比赛的必要条件。
引用:
原帖由 mouseguard 于 2007-3-6 15:34 发表
小游戏开发成本都相当低廉, 有些确实是称的上精品, 可惜没有一个合适的营利渠道, 象ZUMA 连连看这种游戏都是创意的结晶, 现在有一个把创意转成物质回报的好机会我想有能力的设计者不会错过的!
正解。

这方面的正面例子:



独立游戏设计比赛头奖作品。不但登陆了Xbox/PS2,现在又出了HD版登陆了XBLA

华丽联动: http://www.tgfcer.com/club/thread-5846962-1-2.html

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