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怀念牛蛙~~It's Good to be Bad !

引用:
原帖由 sweden 于 2006-12-18 14:57 发表
it's good to be bad
Dungeon Keeper II 的广告语



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引用:
原帖由 sweden 于 2006-12-18 15:08 发表
LS难道是DK饭

我基本一个星期摸个两三次.....这个游戏一直在硬盘里不会删啊

天杀的 竟然没有3了
绝对的DK饭。

曾经常用的网名里有 DK,指的就是这个~

准确的说是牛蛙饭~~

请病人不要死在走廊上~~

(二代的结尾动画暗示三会走向地面,可惜再也看不到了。那个结局也是正义力量输的最惨的一次⋯⋯最喜欢玩“英雄生成器”,把这群道貌岸然的东西扔到我的地下城蹂躏~~)



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引用:
原帖由 acid 于 2006-12-18 16:49 发表
R版!牛蛙大约在94,95年出的一款全3D赛车游戏,能开枪还能打炮的,中国大陆有正版卖的,cd载体,叫什么什么飞车状的,你知道叫啥游戏不?
你说的这个我没玩过,查了一下应该是这个:

Hi-Octane

    * Platform: IBM PC Compatible
    * Release Date: 1995

Game Description
Developers at Bullfrog, the development house responsible for such titles as Dungeon Keeper, Magic Carpet, and Theme Hospital, are the people behind Hi-Octane, a high-speed racer set in a desolate vision of the future. Two modes of play are offered, Single Race and Championship, the latter taking players through a series of courses that includes the Amazon Delta Turnpike, Trans-Asia Interstate, Shanghai Dragon, New Chernobyl Central, Slam Canyon, and Thrak City. Points are awarded after each race and the racer with the most points and the season's end is declared the winner.

Players can choose from six vehicles, each rated in Speed, Armor, Weight, and Firepower, and sporting foreboding names like Berserker, Vampyr, and KD-1 Speeder. A selection of teams are provided and players can opt to join the likes of the Gorehounds, Fire Phreaks, or Mad Medicine, among others. The dystopian theme encourages players to attack fellow racers with the machine guns and missiles equipped on each vehicle. Fuel also plays a vital role during a race, requiring players to stop at a trackside recharge station when running low. Turbo boosts can be employed at will, but doing so burns fuel faster, requiring players to weigh the costs of such an action.

Shields and ammunition are limited and also require replenishing at supply stations. By acquiring power-ups strewn about the track, the efficiency and potency of a craft's weapons and turbo systems can be improved, though not more than three times. Should the vehicle's shields be depleted it will be destroyed, a minor time penalty will be assessed, and the player will lose any accrued power-ups. ~ Gavin Frankle, All Game Guide





[ 本帖最后由 RestlessDream 于 2006-12-18 17:04 编辑 ]


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引用:
原帖由 mushroom 于 2006-12-18 17:19 发表
Populous 我是没有赶上...
好像只有3有点印象了
国内引进的正版,翻译成《上帝也疯狂》的就是 Populous

用巫术发射火焰弹对方的小野人轰杀到水里~~

派个唐僧过去念经,convert化敌为友

那个诡异的音乐~~

总之~绝赞

[ 本帖最后由 RestlessDream 于 2006-12-18 17:28 编辑 ]

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引用:
原帖由 神之右手 于 2006-12-18 18:09 发表
上帝也疯狂可惜不能联机
当然你要是不打到最后一关你是不知道做上帝的爽的
可以联机的⋯⋯三代~

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引用:
原帖由 CrazyT 于 2006-12-18 18:05 发表
狮子头的创始人就是牛蛙的灵魂人物啊,风格不像就怪了。
没有 Peter Molyneux,就没有 Bullfrog,更不会有后来的 Lionhead Studios

黑与白本来就是 Peter“上帝游戏”的传承与滥觞~

Peter后来在 Xbox 上做 Project Ego,是我选择Xbox的重要原因之一

Project Ego就是后来的Fable

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引用:
原帖由 yellowbigbird 于 2006-12-18 18:21 发表
lz,虽然对你很xxxxx

但是bullfrog必须要顶..
你们都不了解我~~


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引用:
原帖由 wanghujin 于 2006-12-18 22:22 发表
牛蛙如何倒掉的?
简单的说就是被EA收购后变成深宫怨妇,最后无疾而终……

In January 1995, to strengthen its global positioning, Bullfrog Productions merged with long time publishing partner Electronic Arts. Playing to the strengths of both organisations, Bullfrog's creative talents coupled with Electronic Arts' resources as a worldwide market leader to produce Syndicate Wars and Theme Hospital - again titles that rose to the top of their respective sales charts. Its most recent title to date, Dungeon Keeper, has also been greeted with rave reviews with scores averaging 95% and was awarded Role Playing Game of the year at the inaugural Academy for Interactive Arts and Science awards.

In August 1997, Bullfrog co-founder, Peter Molyneux, left to establish a new development team, Lionhead Productions (who incidentally, has also signed a distribution deal with Electronic Arts). Whilst Peter was a key player, Bullfrog now numbered some 90 personnel and as Peter himself admitted "one of the good things about me leaving Bullfrog, is that it will allow many of the talented individuals there to start getting the limelight and credit they deserve."

The last titles to bear the Bullfrog logo were published in 2001. 2004 met the final end of Bullfrog when Electronic Arts combined their side studios into EA UK.

(牛蛙被EA收购比大多数人想象的早。大受好评的《上帝也疯狂3》、《地下城守护者》、《主题医院》等作品也都是在EA时期推出的。个人觉得很大的原因是因为EA还收购了 Maxis,Sim系列和Theme系列在创意上都很棒,EA虽然试图融合这两个创意品牌,推出过“Theme Sim Park”这样的作品,最后还是证明一山难容二虎——The Sims成了销量最高的PC游戏,EA更爱哪个不言而喻。Theme系列和牛蛙从此被冷藏。Peter Molyneux的过早离开也是主因。好在如今还有Lionhead~~)

[ 本帖最后由 RestlessDream 于 2006-12-19 01:35 编辑 ]

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