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联动贴:微软早为Zephyr推出埋下伏笔

引用一下我很久以前发过的很久以前的一个采访:

前年E3时TeamXBox对Todd Holmdahl的一篇采访,现在看来,当时这些事情都被预见到了:

其一:关于HDMI
Q:All those connections (composite, component, s-video and VGA) have one thing in common: they carry the video signal in an analog format. What about digital connections such DVI or HDMI? Will there be A/V packs with DVI and/or HDMI connections? If not, will you consider offering that in the future?

Todd Holmdahl: Xbox 360 will support HD component video output, which is compatible with nearly every HD-ready TV on the market today. We’re poised to hit the sweet spot of the HD market at launch and as the market matures, and we will provide an HDMI for our customers when it makes sense. The reality is, you don’t need HDMI for HD gaming.

其二:关于1080P
Q:I understand the choice of 720p over 1080i because of the fast-motion action sequences involved in gaming; a progressive scan picture is better than an interlaced one for this case, but lately we have seen more and more 1080p capable displays, especially DLP-based flat screens (although 1080p doesn’t belong to ATSC’s specifications for HDTV). The question is, will the Xbox 360 be able to offer a 1080p signal? Is the Xbox 360 GPU powerful enough to render games up to that resolution at playable framerates?

Todd Holmdahl: Xbox 360 offers choice for both the game developer and the end consumer. The game developer can create their game in any resolution. The consumer can request any output resolution (480i, 480p, 720p, 1080i). The Xbox 360’s advanced video scaler will scale the game’s native resolution to the end consumer’s requested resolution with extremely high quality output. Bottom line, the games will look amazing.

Xbox 360 does not support 1080p at this time. It’s an incremental improvement at an astronomical expense, and we don’t see consumers clamoring for 1080p TVs yet. We will continue evaluate the market and deliver the capability when and if customers want it.

As for the GPU, the Xbox 360 has the most powerful GPU of any gaming console; even better, we made specific design choices to enable game developers to render real-time complex scenes at high resolutions with high-quality anti-aliasing. Without our Embedded DRAM on the GPU and the huge 256Gbyes/second dedicated bus from the GPU core to the EDRAM, it is impossible to render true next-generation scene complexity at high-resolution with anti-aliasing.

可见当时Xbox小组的计划就是在"customers want it"的时候推出1080p支持,并在'it makes sense"的时候推出HDMI。

原文见:http://interviews.teamxbox.com/x ... w-Todd-Holmdahl/p1/

[ 本帖最后由 xphi 于 2007-1-7 18:00 编辑 ]


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这个采访时05年6月份作的,从里面还可以看出一些东西来,比如这几天被猛炒得所谓秘密武器"ANA",其实根本就是一个普通的拉伸芯片,看这个采访里的原文:“The game developer can create their game in any resolution. The consumer can request any output resolution (480i, 480p, 720p, 1080i). The Xbox 360’s advanced video scaler will scale the game’s native resolution to the end consumer’s requested resolution with extremely high quality output”,这里的Xbox 360’s advanced video scaler就是指的ANA做的这个事情,一开始就是用这个高质量的拉申任何分辨率的图像到720p,后来微软开放了拉伸到1080p的功能而已,根本不是什么秘密武器。



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