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三年9部千万级作品!!!

posted by wap, platform: LG
当年wii更牛逼,靠wiisports,sports resort,wii fit1,2,马车,新超马楞是卖了一亿,现在游戏已经算多样化了,而且都是传统游戏,塞尔达3D马马趴等都比wii的销量高很多


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posted by wap, platform: LG
引用:
原帖由 @pp1234  于 2020-5-11 11:21 发表
对比NGC阳光马里奥和NS奥德赛,能说出“画面和游戏性都没啥进步”这种话的那位这些年都是看游戏杂志过来的吗?连视频通关党都不如阿
邮局港剧,这画面的进步真不够看



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posted by wap, platform: LG
引用:
原帖由 @cynic0522  于 2020-5-11 11:51 发表
主机到掌机。
那又怎样?


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posted by wap, platform: LG
引用:
原帖由 @混血王子  于 2020-5-12 07:06 发表
确实有部分人只会把好画面和技术参数画等号,美术,艺术风格,色彩搭配他也谈不明白,中国一部分游戏玩家美术课都没好好上过审美水平比较低可以理解
这种话题你这么说就没意思了,画面好就是好不好就是不好,撤啥艺术,好像好画面艺术性必然差似的

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posted by wap, platform: LG
引用:
原帖由 @n2  于 2020-5-11 20:27 发表
腻不腻难道不是销量说话???

销量都没说腻,关你p事?
还真是会腻的,所以近年来任天堂主机和游戏有一代隔一代火的现象,如果不会腻也不会有wiiu这种惨剧

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posted by wap, platform: LG
引用:
原帖由 @混血王子  于 2020-5-12 08:41 发表
理工思维谈美术233
你搞错了,现在谈的并不是美术,你偏要说美术

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posted by wap, platform: LG
引用:
原帖由 @混血王子  于 2020-5-12 08:40 发表
这话你去和那些觉得机能差等于画面差的人说去,我的观点是画面好不好和机能没有必然联系
本来就是这回事啊,老任的游戏放在机能更强的主机上,什么都不做,画面也变更好了啊

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posted by wap, platform: LG
引用:
原帖由 @混血王子  于 2020-5-12 08:59 发表
没觉得,你说说什么都不做放到机能强的主机上画面怎么变好?
分辨率更高,抗锯齿更好,帧数更高更稳定

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posted by wap, platform: LG
引用:
原帖由 @混血王子  于 2020-5-12 09:19 发表
这可不叫什么都不做,另外帧数和画面好坏无关。

什么叫什么都不做,可以参考那些在ps4pro上毫无变化的游戏
帧数和分辨率都是画面好坏的一部分

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posted by wap, platform: LG
引用:
原帖由 @混血王子  于 2020-5-12 12:45 发表
你开心就好
各种媒体游戏的画面评论都会时不时提到分辨率和帧数的,包括任天堂的游戏

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posted by wap, platform: LG
引用:
原帖由 @混血王子  于 2020-5-12 13:31 发表
那叫性能指标,performance ,帧数和画面本质上好不好看有个毛线关系
你太狭隘了,以下这段是IGN对阳光马里奥画面的评论,你自己去感受一下画面和机能有没有关系


The phrase "for the sum of all its parts" comes to mind when trying to describe Super Mario Sunshine's graphics engine. It has a style all its own. Vibrant almost to the point of blinding, the art style and texture designs are unlike anything we've seen before. There's no mistaking it for a Mario game. The engine runs at a mostly smooth 30 frames per second, and is a mixed bag of good and bad technology.

Starting with the good, Super Mario Sunshine's draw distance is awesome. You can see clear across every world in the game. Everything from the trees and enemies is visible. It's not just for bragging rights, either. When you're on the hunt for coins or a certain item you'll be able to see it even if it's what seems like a mile away. Above all, this is probably the engine's best strength.

Second to it are the water effects. It should come as no surprise that a title based on a tropical island has stunning water. Almost everywhere you turn you'll see a stretching sea of sparkling water. Notably, it is not flat or boring. Nintendo has mastered the physics and "glitter." The rolling waters feature several texture layers that provide a near-perfect shimmering effect under the bright sun. It is exactly the effect that Wave Race: Blue Storm was missing. Refraction, which bends the images behind water, is also done nicely. You'll see plenty of it as you spray water around the worlds. The reflections on still water are also a pleasant touch. If you create puddles below Mario, you'll see his reflection appear before it evaporates.

There are many subtle touches on the visuals. The goop and colored paint that is scattered throughout the world will stick to Mario, causing him to leave behind footprints or a murky cloud if he rinses off in the water. And, if you prefer, you can spin Mario around quickly to shake off the paint and watch as the particles go flying about.

本帖最后由 psi 于 2020-5-12 13:41 通过手机版编辑

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