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» Retro Studios访谈,Wii power, next project, and other stuff
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Retro Studios访谈,Wii power, next project, and other stuff
liyu2000
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发表于 2007-9-21 19:37
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"We knew it was going to be a 'Metroid' game ... but most of all, beyond anything else, we really had to prove the controller, and I think that's what this project became."
"我们知道这将是一个银河系列的游戏。。。但是,更多的,首当其冲的,我们需要证明遥控器的潜力。我觉得这就是这个项目(银河3)所达到的目标。"
Keller, who has been overseeing art in the "Prime" series, said the system can graphically surpass the achievements of "Prime 3," noting "you can definitely do more stuff that will be way beyond that." But he also shared a philosophy about game graphics that suggests there's plenty of ways to impress players' eyes that don't involve pushing tech. Instead, he talks about pushing talent to some interesting extremes.
Keller--银河战士Prime系列的艺术监督--指出Wii系统还有表现出超越银河3图像水平的潜力。他解释道:实际上你完全可以做得规模更大。同时,他也向我们分享了对待画面这一问题上的想法(原文哲学),那就是:有很多种让玩家看过留下深刻印象的方法,而且并不一定要最nb的技术。而且他谈了一些如何这样发挥才智的方法。(后面这句不太好翻,大概这意思吧)
"We'll do crazy stuff," Keller said. "You can ask any artist here what the first 'Prime' was about and they'll say cracks. All we did was put thousands of cracks everywhere. For some reason at the time I was real big into cracks and everything had to be beveled. Every crack was custom. There is not one crack that was copied around. I made them chop up everything. We chopped up every stone that was unique on the game. Every pebble." So what is "Prime 3" about? "Texture detail." Keller said that in the Wii game, every texture — the flat pieces of art that coat every side of every figure, object and piece of terrain in any 3-D game — was handmade, ideally at 512 pixels wide, double the resolution of textures in the two earlier "Prime" games.
(前面blabla一堆技术细节不翻了了,从So what is "Prime 3" about?开始)对我们来说什么是银河3?纹理细节,Keller这样说,他说在这个游戏里,每一处贴图--覆盖每一个塑像、物体、地形上的平面贴图--都是重新手绘的。它们宽512像素,是前两作游戏中的两倍。
"One of the things we've always been told by Nintendo of Japan is they say they appreciate us as a studio because we make games they can't make," Pacini said. "Their specialty is in the casual market. Their specialty is in the platforming and more traditional games." But will Nintendo make Retro go that route too? "I'm really excited about what we're working on next," he said. "If people enjoy the kinds of games Retro makes, I don't think they're going to be disappointed about what we're doing."
“日本任天堂总部总是感激我们,因为我们做了一些他们不太擅长的游戏。”Pachi说,“他们的专长在轻度游戏市场,他们擅长平台类型以及跟多的传统游戏(这里应该是指以前有的老类型)。”日本任天堂也会要求Retro工作室走他们的老路么?(这是英文笔者的问题)“对于我们正在做的下一个东西,说实话我很兴奋”,Pachi说,“如果人们喜欢我们已经出品的游戏,那我觉得我们接下来的项目不会让他们失望的。” (这一段实际上说明了,Retro的下一个作品还是针对重度游戏市场,也就是射打球:D )
And what of those first-person controls they just made for the Wii? "I honestly feel with 'Metroid Prime 3' we've at least set a platform where other people could take it from here," Pacini said. "It's very viable and it's fun to play. Hopefully all I can wish for is [that] people look at what we did and improve it."
已经在Wii上发售的第一人称游戏,你有什么看法?Pachi回答说,“老实说,通过银河3我们已经建立起了一套Wii上FPS的平台,其它人可以从我们这里借鉴它。这不单可行而且确实玩起来有乐趣。所以我希望人们能主动过来看看,并想办法进一步提升它。”
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这文章挺值得一看的,里面说了不少Retro在开发MP3时候细节,透露了很多他们为了达成目前这种舒服好用操作的努力。这不仅仅帮助了他们了解Wii系统,也使得他们自己对游戏的设计,或者说任天堂的游戏设计哲学有了不少理解。建议有时间的人看看。
其它的我翻了几段。大体上Retro没说下一部游戏是什么,只是说了已经开始做。并且日本任天堂并不会强迫他们的想法,比如一定做低龄游戏这样的事情,他们可以按照自己的意愿行事(没办法,老任现在形势好啊。。。:D )
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