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宫本茂关于“Wii游戏新模式”话题访谈!

转自:Nintendo Wii 主题站点 http://www.wiichina.com

原文

Nindori: 10 years of Famicom and Super Famicom. 10 years of N64 and GC. And now another ten years is starting with Wii?

Miyamoto: Yes, we’re starting from here.

N: Looking at the titles you’ve announced so far, it already seems like you’ll be releasing games at a faster pace than the N64 and GC.

M: That’s because the machine is based on GC. Dev tools are of course being upgraded, but GC code will basically run as is. Because of that, I’m also thinking I can remake some of my GC games for Wii, making use of the Wiimote.

N: So you think games will experience a rebirth thanks to the Wiimote…

M: Yes. Of course you can wander into a second hand shop and buy a lot of these games still, so I don’t think we can release these Wiimakes at full price. Since a lot of the development cost has already been accounted for, we’ll be able to release these at a much more affordable price. And if others also take advantage of this and release Wiimakes, there’s a high possibility of a lot of software from third parties also.

N: So, there’s a possibility of Nintendo doing this?

M: Yes, I strongly believe there is. For this reason, the next Zelda will be released for both Wii and GC simultaneously. It’s quite an interesting experiment.

N: Ah, I see.

M: Also, when we were working on it, some of the staff were saying “Since the Wii has more power than the GC, let’s polish the graphics up a bit too”, but Zelda’s fans aren’t expecting polish, they’re expecting a fun and exciting game, so I said it is better if we make it fun both on Wii and GC. And recently it’s been established that “Wii is not a machine that tries to deliver next-gen graphics”. Of course, since there are still games that demand high quality graphics, there will be separate paths of development depending on the software.




大致翻译:

N:10年的FC和SFC的辉煌,10年的N64和GC的游戏时代,现在是否是一个崭新的Wii游戏时代?


宫本:是的,我想我们已经开始了。


N:从目前公布的游戏来看,似乎Wii平台的上的游戏画面并没有GC和N64那样有质的飞跃?

宫本:那是因为目前Wii开发工具是基于GC上进行升级的,游戏是用GC的运算进行处理的,所以才会如你们所看到的那样在画面上并没有太大的突破。但我一直坚信我能够将GC上的一些游戏通过Wii的控制器来演绎


N:因此你认为游戏能通过Wiimote来获得新的游戏体验?

宫本:是的,当然你仍在逛2手商店时购买那些并不热卖游戏,而这些游戏还是很有乐趣的,我们可以将这些游戏从新在Wii平台上进行制作并以更低的价格进行发售,因为有很多开发的费用已经省去,可以的话更多的第三方也将会在Wii平台上重新演绎过去的经典之作。


N:因此,Nintendo也在寻求这重模式的可行性?

宫本:是的,我相信是这样的,不久之后的《Zelda黎明公主》将会在GC和Wii平台上同时推出,那将是次很有趣的全新体验。


N:恩,我明白了

宫本:当我们从事进行工作讨论的时候,一些工作人员说“Wii的机能比GC更为强大,那我们应该加大对图形图像的处理和修饰‘。但Zelda的玩家并不能体会到图像上的优化,他们将体会到的是一个更为有趣的全新游戏体验,因此我说我们应该制作出有同样乐趣的两个不同平台的游戏。
最近我们确立了“Wii并不是一台拥有强大的图像处理能力的主机”。当然对于开发需要高质量的图像游戏而言一切随游戏发展道路而定。


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