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[其他] 继MW2 龙腾世纪后........刺客信条2 PS3 VS 360

AC2是动态时间系统,同一个场景的时间可能不同,所以影子投射的角度也有不同

但是帧数是改变不了的


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引用:
原帖由 爱游戏 于 2009-11-19 09:29 发表
怪就怪在df没跟上形势,这期对比怎么还不出来?
grandmaster在b3d论坛发帖了,应该马上出了
http://forum.beyond3d.com/showpo ... 7&postcount=862
引用:
I'll revise my previous statement having now analysed a ton more video: 360 performance is basically the same. PS3 has seen definite improvements (it couldn't really get much worse), but in any scene with a lot of NPCs wandering about, or in the battle-scenes, it is indeed similar to the first game. Piece should be up tomorrow I think - I don't like to rush the big ones and I've still got to test the 1080p stuff.



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原帖由 战甲威龙 于 2009-11-22 09:51 发表

哈哈,全平台游戏XO素质强也不是一天两天了,还在辩解啊……还有阿Q贴这年头天天有……

还有说句公道话,PS3版的光影效果好于XO版,但是XO版的贴图精度好于PS3版,游戏中XO版掉帧也少于PS3版。如果一个网站不能 ...
http://www.eurogamer.net/article ... ii-face-off-article
DF的来了,PS3为什么更糊是因为用了QAA

AC2是动态时间系统
这篇文章说明了,要两个主机完全同一个日照时间比非常困难其实
不过晚上的比较PS3完胜
http://www.eurogamer.net/article ... imelapse-blog-entry




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另外之前不知道哪些人造谣说AC1 PS3版更好的?天师么?:D

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引用:
The good news is that the gap between PS3 and Xbox 360 has been reduced, but on the flip side there is still a tangible performance difference. The first of our two FPS videos based on ACII features synchronised video: mostly set-piece elements and cut-scenes, with the odd dash of gameplay, but all powered with the same engine.

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原帖由 不要看我 于 2009-11-22 15:06 发表


顶楼的那个影子就可以解释了。
总之

的比对绝对不是公平的,这张没光影的图会让人认为ps3版的差很多。
其实这个帖子我主 ...
不过PS3帧数的确是差很多

而且理论上说不用算影子的时候运行会更快

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原帖由 不要看我 于 2009-11-22 15:20 发表


帧数差多大啊?

不用算影子也有可能要预读场景呢,或者还有更复杂的其他运算呢。

我还有个很奇怪的问题是顶楼怎么人物身上还能多些布条皱纹什么的,难道ps3和x360模型贴图都有区别?
那为什么360版在那个时候就不需要预读场景,不需要其他复杂的运算

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引用:
原帖由 不要看我 于 2009-11-22 15:32 发表


应为转弯了,窗口都变后面去了,很可能会有新的什么出来吧,当然这只是猜想,但并不是说不会出现这样的情况吧。
游戏中找出一个差不多的场景,但不同桢,ps3帧数高过360也很有可能哦。
别妄想了,两篇评测帧数的文章都说了PS3人不多的时候比1代进步很大,可以做到和360差不多帧数了,但是撕裂还是多一些
不过人一多就差距大了

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引用:
原帖由 不要看我 于 2009-11-22 15:52 发表
确实ps3帧数悲剧点,不过光影胜利也还行。这种沙盘游戏,gta4那么悲剧的帧数都能玩,这个最低17还不算糟糕。
引用:
The PS3 developers do appear to have had a bit more fun with their light-sources in night-time scenes, however. Viewpoint set-pieces at night clearly show the PS3 code to have more lights in effect. It's more of a curiosity than a technical issue, though, and has no real bearing on the make-up of the game itself.
引用:
So, overall the performance gap has dropped, but if you've got the choice, the Xbox 360 offers a sharper picture, smoother performance, lower levels of screen-tear and faster loading, and it doesn't require PS3's 1.5GB mandatory install either. This is not to say that the 360 version doesn't have its faults, and the fact that the technical issues of its two-year-old predecessor haven't been addressed is probably my biggest disappointment with the game: quite apart from the tearing, the pop-in is sometimes atrocious, even when running from hard disk. It's worth pointing out that in this respect, the PS3 version performs in much the same way.
所以PS3用户多数慈悲为怀,虽然大作帧数更低,读盘需要安装还更慢,1080p下更糊,但仍然坚持购买正版,这种精神是值得我们广大人民群众学习的

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