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原帖由 爱游戏 于 2009-11-19 09:29 发表 怪就怪在df没跟上形势,这期对比怎么还不出来?
I'll revise my previous statement having now analysed a ton more video: 360 performance is basically the same. PS3 has seen definite improvements (it couldn't really get much worse), but in any scene with a lot of NPCs wandering about, or in the battle-scenes, it is indeed similar to the first game. Piece should be up tomorrow I think - I don't like to rush the big ones and I've still got to test the 1080p stuff.
原帖由 战甲威龙 于 2009-11-22 09:51 发表 哈哈,全平台游戏XO素质强也不是一天两天了,还在辩解啊……还有阿Q贴这年头天天有…… 还有说句公道话,PS3版的光影效果好于XO版,但是XO版的贴图精度好于PS3版,游戏中XO版掉帧也少于PS3版。如果一个网站不能 ...
The good news is that the gap between PS3 and Xbox 360 has been reduced, but on the flip side there is still a tangible performance difference. The first of our two FPS videos based on ACII features synchronised video: mostly set-piece elements and cut-scenes, with the odd dash of gameplay, but all powered with the same engine.
原帖由 不要看我 于 2009-11-22 15:06 发表 顶楼的那个影子就可以解释了。 总之 的比对绝对不是公平的,这张没光影的图会让人认为ps3版的差很多。 其实这个帖子我主 ...
原帖由 不要看我 于 2009-11-22 15:20 发表 帧数差多大啊? 不用算影子也有可能要预读场景呢,或者还有更复杂的其他运算呢。 我还有个很奇怪的问题是顶楼怎么人物身上还能多些布条皱纹什么的,难道ps3和x360模型贴图都有区别?
原帖由 不要看我 于 2009-11-22 15:32 发表 应为转弯了,窗口都变后面去了,很可能会有新的什么出来吧,当然这只是猜想,但并不是说不会出现这样的情况吧。 游戏中找出一个差不多的场景,但不同桢,ps3帧数高过360也很有可能哦。
原帖由 不要看我 于 2009-11-22 15:52 发表 确实ps3帧数悲剧点,不过光影胜利也还行。这种沙盘游戏,gta4那么悲剧的帧数都能玩,这个最低17还不算糟糕。
The PS3 developers do appear to have had a bit more fun with their light-sources in night-time scenes, however. Viewpoint set-pieces at night clearly show the PS3 code to have more lights in effect. It's more of a curiosity than a technical issue, though, and has no real bearing on the make-up of the game itself.
So, overall the performance gap has dropped, but if you've got the choice, the Xbox 360 offers a sharper picture, smoother performance, lower levels of screen-tear and faster loading, and it doesn't require PS3's 1.5GB mandatory install either. This is not to say that the 360 version doesn't have its faults, and the fact that the technical issues of its two-year-old predecessor haven't been addressed is probably my biggest disappointment with the game: quite apart from the tearing, the pop-in is sometimes atrocious, even when running from hard disk. It's worth pointing out that in this respect, the PS3 version performs in much the same way.