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原帖由 金碧辉煌 于 2007-8-17 00:09 发表 A9的SF看到这贴已经很HIGH了:D
原帖由 tanakarena 于 2007-8-17 00:16 发表 BD跟D9的容量比什么?
原帖由 断剑虎 于 2007-8-17 01:25 发表 我对这帖内容没兴趣。 我是游戏饭,我的同类自然也是游戏饭,所以我入了XO而不入PS3,如果PS3出现对我有杀伤力的游戏后我再考虑入。 不要把不和你们口调一致的人全归类为索饭。 我只是认为版主应该中立点 ...
原帖由 极品三红 于 2007-8-17 20:08 发表 Infinity Ward公司《使命召唤4(Call of Duty 4)》开发小组成员日前通过游戏的官方论坛放出了四张本作PS3版与X360版的实际对比画面。据悉,这几张画面均出自Beta版测试前的开发版本,游戏的运行祯率也同样为60 ...
During development we frequently tweak the color balances in the levels to achieve the look and feel that we're shooting for. What you're seeing in these two videos are two completely different visual styles for the level that were tried. That's why the older 360 shot has a distinct blueish tint, while the more recent PS3 shot shows the more appropriate middle eastern feeling lighting. You can also some differences in the geometry in the two shots. Broken walls, windows, etc... Every level goes through at least one "detail pass". The designers will rough in geometry and do a certain level of detail, but it's the environment artists that really make each level shine. The version of the level shown in the PS3 shot has been through one or two more detail passes than the one shown in the 360 shot. That said, all levels (single player and multi) use identical geometry and textures across all platforms. If nothing else, the shots show an interesting look at the evolution of a level.
原帖由 张国志老师 于 2007-8-18 06:08 发表 你那个错想不认也不行吧?:D 在cod4的帖子里强调ps3版和360版开发进度不同所以不能比较,但在dirt的帖子里却拿ps3版的试玩demo和360的正式版进行比较,是不是双重标准?