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We captured all of our images over HDMI with games running at 720p resolution, and we enabled full HDMI range on the PS3. Each game has four sets of rollover images. The first image is a full screenshot set resized to fit the width of the page, followed by a zoomed-in image set that we created by cropping the original screen grabs to show you how the games look at a 1:1 pixel ratio. The third and fourth image sets follow the same pattern. Just mouse over the captions to swap the images back and forth. Keep in mind that these are large screenshots, so viewers with slow Internet connections should expect to wait a while for images to load.
We made sure to match the in-game time for our comparison shots to keep the lighting consistent, but even then the Xbox 360 seemed to have better shadowed rocks. We also noticed that the PS3 didn't have the bridge pillar water reflection that's visible on the Xbox 360. The Super-Duper building in the background of the first image set also has more jaggies in the PS3 version. Fallout 3 hides draw distance well by showing major landmarks in the distance while leaving out smaller details that pop into view as you get closer. Pop-in was more noticeable on the PS3--you can see a small stand to the left of the bus in the Xbox 360 shot that isn't visible in the PS3 image.
We didn't notice any significant differences in the graphics, but we have to say that the lighting contrast on the PS3 adds an extra dramatic effect. The Xbox 360 maintains its antialiasing advantage, which you can see in the disappearing antenna in the second set of shots. Don't look too much into the fact that some of the soldiers have camo'd helmets on one platform but not on the other--the gear is randomized for the character models.
The blue highlights in the Temple level on the Xbox aren't in the PS3 Temple level, and the Oan Senate level has a few missing details as well. The Green Lantern close-up shots also suggest a lower resolution on the PS3.
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