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» PS3大作Lair進一步情報 成品大概用到PS3的4-5成力量 有萬名士兵的關卡
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PS3大作Lair進一步情報 成品大概用到PS3的4-5成力量 有萬名士兵的關卡
EG瘦AA
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发表于 2007-1-24 20:27
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http://www.neogaf.com/forum/show ... 9&postcount=438
http://www.neogaf.com/forum/show ... 8&postcount=476
作 者 第1篇 :【情報】PS3大作Lair進一步情報
功勳:
發言日期: 2007-01-23 17:57:43
Some stats are needed:
1080p @ 30fps (yeye Shogmaster, patience)
原生1080P
Army of 3000+ soldiers
Levels are 32 x 32 miles
好像跟Alan Wake(這樣拼?)一樣大
Realtime Fluid simulation
Real time lighting with day changing to night
Volumetric fog and smoke
Extreme animation
7.1 THX Audio
即时液体流动模拟
即时日夜转换光源处理
雾化和烟雾效果
极端的魄力场面
7.1 THX音效
The processes to achieving these graphics is by doing all the 3d, physiqs and ai in the cell (massaging it as they call it) and then sending the models and such to the RSX where it renders ontop of this and out the other end comes these graphic. They of course have advanced LOD techniques as well algorithms that determine exactly what to draw on the screen. They are estimating that they are going to use 40-50% of the PS3s capability at the most with the final version of this game.
成品大概用到PS3的4-5成力量
- They now have levels with 10 000 soldiers in them.
- Levels (all outdoors) vary from Wastelands to Jungles to Icefields.
- Levels may take 4GB of storage space each (obviously streaming as you go along)
- The game won't have multiplayer but will have online leaderboards and achievements as well as other community stuff.
- The game will support downloadable content, what the fans ask for they will get. Specifically mentions dragon breeding minigame as an example in this regard.
有出現上萬名士兵的關卡.
每關大概都有4GB大小.
有叢林和冰原等地形.
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前几天斯丁格说 PS3只发挥了20%-25%的带宽
http://biz.gamedaily.com/industry/feature/?id=14978
PS3 games like Resistance: Fall of Man and the upcoming Motorstorm already look fantastic. Sony CEO Howard Stringer (right) argues that these games are barely using 25% of the system's "bandwidth." He also thinks Sony can break even on PS3 costs at the end of this year.
In a new interview with CNET, Sony CEO Sir Howard Stringer shared his feelings on how the PlayStation 3 has been faring thus far and what he sees for the future of the PlayStation business.
Although there was a lot of negativity surrounding Sony from E3 up until launch last year, and the PS3 was hurt by shortages of blue laser diodes, Stringer believes that everything turned out rather well. "... We're now very comfortable with our research program for PlayStation 3, which one researcher recently described as the Mercedes of games players, for obvious reasons. The million is more than we delivered of PlayStation 2 so, for all the anxiety, I think PlayStation 3 is well on the way to living up to that promise. That's a good sign," he remarked.
Interestingly, Stringer also noted that current software offerings for the PS3 would seem to be using only a quarter or less of the console's total power. "Lost in the shuffle is the fact that the current games that are out there are only using about 20 percent to 25 percent of the [PS3's] bandwidth. Once the publishers' excitement reaches a level of intensity that they start using more of the bandwidth, that will create additional excitement," he said.
It's no secret that the new Blu-ray hi-def format is a key part of Sony's PS3 strategy. Some have argued that just because someone owns a PS3 that doesn't mean that consumer is playing Blu-ray movies on it. Stringer, however, believes that the vast majority of PS3 owners have in fact been converted to Blu-ray users. "I'd say 90 percent of the people who (own) PS3s are playing that Blu-ray disc on it or playing other Blu-ray discs on it. Contrary to some of the reports, it is an effective Blu-ray player. The people who like Blu-ray are the people who play PlayStation 3, just as people who play PS2s were the early proponents of the DVD format. It drove the DVD format," he asserted.
The combination of Blu-ray and a Cell processor is an expensive proposition for the consumer and Sony itself. A recent analysis by iSuppli indicated that Sony is losing somewhere in the range of $300 per unit. That said, Stringer believes that the console can break even at the end of this year.
"I think Kutaragi-san (PlayStation chief Ken Kutaragi) said that it would be break-even by the end of the year, at the end of '07. PS2 was not profitable in the first year. You make it up on the content as the content gathers momentum, the licensees from that and so forth," he explained.
You can check out the full interview on this page.
by James Brightman
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本帖最后由 EG瘦AA 于 2007-1-25 00:40 编辑
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