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» 樱井正博发布会访谈与光神话试玩信息
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樱井正博发布会访谈与光神话试玩信息
阿西达卡
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发表于 2010-10-2 00:02
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The following quotes come from Masahiro Sakurai...
- "I've been hearing a variety of opinions (of the Kid Icarus: Uprising demo), but they're more favorable than expected. However, I do feel the height of the threshold for the TPS genre, so I believe we'll have to come up with some ideas for this."
樱井得到的对光神话的意见高于预期,表示在想办法解决TPS类游戏的门槛问题
- "There were many opinions that aiming is difficult. We're thinking of adding an assist feature for the final version. Also there have been some opinions that it's difficult to move and aim at the same time."
很多意见集中在瞄准的难度上,樱井考虑在最中版本中加入一些辅助功能,当然也有一些意见是在同时进行移动和瞄准操作的难度上
- "There are people who don't like 3D, so we wont be putting in any devices that can only be cleared in 3D."
也会有不喜欢3d的人,所以游戏不会设计只在3d模式下才能通过的内容
- Sakurai is most impressed by these two 3DS games: "Resident Evil Revelations. Also, Super Monkey Ball maintains 60 frames per second, so it's extremely smooth."
给樱井印象深刻的3ds游戏是生化危机和秒间60祯的猴子球
- game's playable debut following Nintendo's 3DS conference
会展上提供了试玩版本
- game offered play on stage 1 (easy) and stage 4 (hard)
试玩版可以选第一关简单难度和第四关困难难度
- ability to select from three weapons
3种武器可选
- stage 1: first half was set in the air, second half taking the player down to the ground
第一关:前半空中后半地面
- Pit's charge is particularly powerfu
蓄力攻击很强劲
- impact of the enemy bullets flying from within the screen out to right in front of the player
敌人的子弹从画面深处射出迫近游戏者的3d效果
- on the ground, gameplay switches to third person shooter style
地面战会切换成tps
- some people felt the simultaneous movement and aiming of Pit's view was difficult
一些人认为同时移动和瞄准比较困难
- stage 1 ended with a boss fight
第一关boss战
- close combat system is quite good, nice tempo, easily kill off enemies in succession while advancing
近战很不错,节奏很好,容易地杀死敌人来推近
- slide pad for moving Pit around
滑杆控制移动
- pull back on the slide pad to make Pit evade attacks
后拉滑杆闪避
- aim via the touch screen
触屏瞄准
- shoot with L
L射击
- Close range attacks are also performed via L
近身范围攻击也是L
- charge shot is automatically built up when you're not firing
不射击的时候自动蓄力
- pointer grows larger when charge shot is ready
蓄力完毕光标变大
- during play of the first stage, the mid-battle conversation between Pit and the Goddess Palthena is in full voice
第一关中皮特和女神全语音对话
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本帖最后由 阿西达卡 于 2010-10-4 00:56 编辑
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