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使命召唤:现代战争正式宣布将登陆Wii平台

如果说去年一直卖到圣诞的cod5的百万是有新作同步推出原因的话
今年这个画面缩水还晚两年的cod4就绝对是对市场的摸底了
看看是不是像activison认为的那样,wii用户中存在着与xo/ps3完全没有交集fps游戏市场
有多少人愿意给这个买单

当然国外任青有的表态说,如果这个老4在线模式一样好,还包括之前的扩展内容的话还是会买...


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- Gamescom version is “almost beta”
GC展的是接近beta的版本
- Nothing was taken down from the original version, everything is included: every multiplayer map, every multiplayer mode, all the original AI in single mode, all campaign modes from PS360.
ps360版所有的内容都在
- DLC not included. Neither Wii Speak/Motionplus.
无dlc无Wii Speak/Motionplus
- One of the reasons they’re porting the game is to continue the evolution of Treyarch’s engine.
Graphical improvements in some textures resolution, general performance, new particle effects. 30 fps.
画面稍好,30帧
- WaW connections numbers on Wii were over any expectation, and were a complete surprise, which is one of the reasons for this game/multi
5的wii版联线数字是惊喜高于预期,所以会有这个4...
- Online improvements: now up to 10 players, host migration and possibility to invite connected friends
在线10人,自建可以邀请好友
- Dev team is similar to WaW’s: from 25 to 30 people
开发团队类似5,从25增加到30人
- IW’s role: Giving engine code last year, MW code now, and some supervision
Infinity Ward的作用是提供引擎代码和一些监督
- Controls: Everything is configurable, ala Conduit, in addition to being smoother and better.
All parameters, new scope setting. Up to 6 presets: from “greenhorn” to “insane”
操作方面,所有都可以自己设置,更好更顺滑
- Squad mate mode is back. Zapper also compatible with single player
Squad mate mode归来,zapper也可以用在单人模式
- CG A/sound effects/ OST from PS360.
过场音效等素材来自ps360



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reflex,多了个副标题?


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又支持wiispeak了?

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