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[业评] 游戏机pc架构了,能2年一升级吗

蝙蝠侠和刺客信条次时代版本都没有ps360版


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引用:
原帖由 豪华大拉面 于 2014-5-18 17:52 发表
其实即使很多人对PS4的性能不满意,但现实却是,如今的家用主机的机能赢余是越来越多,大多数的游戏都只是把机能发挥了很小一部分,甚至各种独立游戏以怀旧的姿态登陆主流市场。3A大作在将来的占比注定是越来越小,各 ...
http://www.eurogamer.net/articles/2014-05-17-the-end-of-gimmicks

Traditional gaming - by which I mean the sort that you and I enjoy, that requires a games console or good computer to participate in - doesn't have the hegemony it used to, but it's still a big and vivid business. Last year, Sony launched a very capable games console that was a worse media player than its forebear and it's selling like hot cakes. You can't get the same experience from a mobile or an Amazon Fire, and you certainly won't get it from streaming services like OnLive any time soon - if ever. Whether it's labelled as a PlayStation, Xbox, Nintendo, Windows PC, Steam machine or something else, the box that plugs into the screen that makes the games go and look great isn't going anywhere. Dedicated games hardware has has yet to go out of fashion. Games have yet to go out of fashion. It's only the gimmicks that have.



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posted by wap, platform: Chrome

这样搞很危险,游戏机和ipad之类的区别是主要营收靠软件,主要利润更是靠软件,而ipad相反,当然有升级硬件动力,而主机这么搞,只会让人在软件上支出比重下降,在竞争激烈的时代很容易玩死


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posted by wap, platform: Chrome
引用:
原帖由 @iceliking  于 2014-5-20 12:48 发表
posted by wap, platform: Windows

其实换个思路

游戏机制造商为什么不能靠硬件赚钱呢,任天堂不是一直赚硬件的吗

只要硬件商一直选用成本合理的硬件,就可以赚钱啊,让sony和巨硬不能赚钱的恰恰是先有的5年一更新的模式,让每一款次世代硬件都必须足够超前,这不亏钱才怪了

上面有同学说的很好,游戏机卖的不是硬件,是软件和封闭的规格带来的便利性,但这不等于必须5年一更新的推倒重来模式

选用主流硬件,固化规格,12年和软硬件(不仅仅是显卡和CPU)的升级,让整个系统逐步平滑的升级,对各方不都是双赢吗
不行的原因已经说了
游戏机产业的商业模型是不同的,主要的收入都是来源于软件

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