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[新闻] 顽皮狗制作TLOU重制的原因

Jason在The MinnMax Show上说了进一步的细节,简单概括就是TLOU2完工后ND有大量的人手处于无事可做的状态,未来项目都处于预开发阶段,没有能进入全面开发的项目,所以挑选了TLOU重制这个能迅速进入全面开发的项目
引用:
In a new episode of The MinnMax Show, Bloomberg reporter Jason Schreier, who originally revealed this news on The Last of Us remake last week, talked more about why this is a direction that Naughty Dog is going in. Schreier essentially said that the reason the studio is remaking the game is because, at this point in time, many employees at the studio don't have anything else to do. The developer is said to currently be in pre-production on some of its future projects, and as such, those in charge at Naughty Dog don't have a lot going on, making it easy for them to move onto this remake.

To further explain this, the pre-production process is one where initial ideas for video games are typically fully fleshed out. This includes finalizing elements such as the story, characters, art, and world that are going to be found in a given video game. Until these aspects are nailed down in their entirety, though, it's hard for developers to begin working on a game that hasn't even finalized its vision. As such, until production on a new game actually begins in full, it's hard for an entire studio, especially one of Naughty Dog's size, to put all of its developers to work on a game that is still in this phase of creation.
顽皮狗应该也在挖掘新的导演吧,Amy大妈走了,Bruce也走了,失落遗产的两位导演一个跳槽去了水晶动力做妇联,另一个跟着Neil和另外一位新晋导演一起做了TLOU2。目前TLOU2发售后预开发的项目还没有到能进入full production的地步,看来另外新提的人工作进度并不是很顺利啊
不过神海4完工时制作失落遗产也是给TLOU2的预开发空时间,所以有没有遇到困难也不好说?


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