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[新闻] 新战神会有一个独立设计的最高难度

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Difficulty
Before starting, a player has to decide how demanding the game should be.

God of War’s four difficulty settings includes one that it is so intense that it has a separate save and can’t be changed after the game is started in that mode. It allows players to play the most challenging mode without having to sacrifice to play through the game’s other difficulties, which includes one that is meant to essentially covey the story.

And that fourth, hardest setting isn’t simply an algorithmic increase in difficulty, God of War creative director Cory Barlog says. “We did a ton of stuff to make it a genuine challenge, not a cynical increase. Enemies are all changed up. We changed the attack patterns of things; it’s hugely different.”

The decision to include the easiest setting, which is called Story Mode, was meant to appeal to players who just want to enjoy the world and “not get beat up every two seconds,” Barlog says.

And once players finish the game, no matter what difficulty they’re playing, they can keep playing the game, continue to experience the world that they likely haven’t fully examined.
https://www.rollingstone.com/gli ... aming-bliss-w518039

简单来说游戏有四个难度分别是:给我一个故事、给我一个均衡体验、给我一个挑战、给我一个战神
其中前三个难度建立存档后可以在三者中随时切换,但最后的战神难度需要单独建立存档,并且中途不能切换其他难度。
导演Cory称他们为战神难度上下了非常大的功夫让该难度成为真正的挑战而不是单纯的数值堆积,敌人的配置完全改变了,攻击的模式也改变了,这个难度和其他难度差异非常大,要求玩家兼具顶级的反应能力和策略能力。
另外所有难度通关后玩家可以继续游玩地图探索自己之前漏掉的东西


二周目可以挑战一下,先打一遍普通难度体验下故事

[ 本帖最后由 king8910213 于 2018-3-21 16:41 编辑 ]


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