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» 暗黑3主机板仅有1120 584,经常掉到40fps,特效垃圾
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暗黑3主机板仅有1120 584,经常掉到40fps,特效垃圾
蒋宏蛟
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发表于 2013-10-29 11:13
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http://www.eurogamer.net/article ... y-diablo-3-face-off
暗黑3主机板仅有1120 584,经常掉到40fps
The game's resolution plays a part in this design choice too. With 1080p widely considered the standard on PC, that SKU can afford to frame a wider segment of the world without any sub-HD resolutions killing off minor details. But for both PS3 and 360 versions the reality is that the game runs at a native 1120x584, with what appears to be a pass of multi-sample anti-aliasing (MSAA). The nearer-field FOV helps to keep all characters and item drops perceptible despite this loss in fidelity - especially important once all chaos ensues with four players.
Reducing the framebuffer to just 70 per cent of the target 1280x720 isn't a deal-breaker in terms of image quality either, and in fact goes largely unnoticed when presenting the game's inherently muted colour scheme while dungeon-crawling. Jaggies are difficult to spot, and the only time stair-stepping artifacts crop up visibly is when faced with opened doorways spewing with light, or with alpha transparencies such as grass blades or fire. Either way, the multi-sample approach is a luxury that isn't afforded on the PC renderer - the sole option there being a post-process AA akin to FXAA, which blurs over texture details. It's rough in specific spots, yes - but by and large the PS3 and 360 push out a flattering take on the dark, fantastical world of Sanctuary.
Due to these differences in scale, and the lack of a FOV setting on PC, a direct pixel-perfect match with the console output isn't possible in image comparisons. However, the Hero Creation screen is a rare case where characters are kept to relative scale across all versions; this goes a long way to prove both texture map quality and model detail of each default class is identical to PC. Meanwhile, particle and alpha effects produced by wizards' spells during are also an absolute match for the original version. There's ultimately nothing to distinguish the PS3 and 360 renditions from one another in terms of environmental detail either once we spawn for the first time in New Tristram - these are hardly the most crisp floor textures you'll find, but they are fully intact from the PC version's high preset.
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