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[新闻] 黑曜石公布代号“路易斯安那”的众筹新作《永恒之柱2:死火》





The team at Obsidian Entertainment is going back to the well, announcing Pillars of Eternity 2: Deadfire as a high-profile, equity crowdfunding effort through Fig. The campaign goes live today, and is seeking at least $1.1 million, with $2.25 million open for equity.

Pillars of Eternity 2: Deadfire promises to pick up where that game left off. A direct sequel, it promises to take the statue of Caed Nua, previously conceived as an elaborate sidequest funded in large part by Kickstarter backers, and turn it into the centerpiece of the entire game.
“Eothas … the god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia,” reads a press release.

“Ripping his way out of the ground, he destroys your stronghold and leaves you at the brink of death. To save your soul, you must track down the wayward god and demand answers — answers which could throw mortals and the gods themselves into chaos.”

The campaign promises players the ability to travel by both land and sea, where they’ll encounter new cultures and environments. Non-player characters will keep their own schedule, which will lead to dynamic quests. Some old party members will even return.
Obsidian even alludes to the fact that players may be able to carry over their save files from the original game to “continue the story you began as the Watcher of Caed Nua … and see how your decisions and actions in the Dyrwood persist in Deadfire.”

http://www.criticalhit.net/gamin ... deadfire-announced/


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引用:
原帖由 kdiwang 于 2017-1-26 21:11 发表
黑曜石忙得过来?新奥尔良到底还有没有了?
有人说那商标的注册信息不是杯赛弄的,是玩家恶搞
反正不论有没有新奥尔良,黑曜石很长一段时间都不会做辐射了,理由我上个月翻译的MCA访谈里说的很清楚了
https://club.tgfcer.com/thread-7263824-1-1.html



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原帖由 Jeffrey 于 2017-1-26 22:50 发表
真空期既没有辐射又没有老滚6

难道靠老滚ol?
据说是个杯赛的新IP


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引用:
原帖由 DarthVadar 于 2017-1-27 01:08 发表
posted by wap, platform: iPhone
好好学外语
别的游戏拿这句话评价完全没问题,比如Bioware或者杯赛现在的弱智对话,看不懂那是真的英文太差
POE对英语的要求基本是现在游戏界的最高水平,只有那些能速读英文奇幻小说的人才受得了
反正1代我是放弃了,我能速读英文维基百科,但是这种非说明文式文邹邹的大块文本,做不到速读的话根本享受不到快感

因为其他游戏的文本现在只是对画面的一个补充
POE的文本就是“画面”本身,如果不能速读文本而且在脑子里脑补出小说式的氛围,这游戏也就没什么玩的必要了

[ 本帖最后由 Nemo_theCaptain 于 2017-1-27 01:22 编辑 ]

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原帖由 西风的树 于 2017-1-27 13:17 发表


我觉得从遣词造句这个角度上来说,poe的英语还是比较简单的,我把它的文本依然定义在通俗文学的范畴内。

你的英语很好,可以尝试读几部简单的奇幻小说,然后再玩这个游戏,会好很多。
理工科或者说明文我能速读,比如维基百科,软硬件的说明书,或者游戏设定集的文字
但是我从来没翻译过英文小说,这是我一直以来的软肋,所以我英语并不算好

倒不是说POE的文本有莎士比亚那么复杂,而是这个游戏拿文字当作画面,叙事部分就是个互动奇幻小说,而且经常是第三人称式的冷静描绘
所以想产生阅读快感,脑内文字区必须在速读的同时“具现化”氛围
像MGS5的磁带,除了那几盘医学专业术语相关,其他我都能轻松消化,原因是里面的对话是两个人的台词,而且是广播剧形式,所以需要你“具现化”的东西很少,这跟POE不一样

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