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[其他] 《Metroid Prime:联邦力量》Demo玩后感

引用:
原帖由 fcwbt 于 2016-7-23 12:29 发表
posted by wap, platform: iPhone
成分不一样。
无脑踩踢球的一般是所谓的老粉丝。是任青亚种。或者说前任青亚种外来种。一般是继承了美国部分任青的精神,只认sfc和n64平台。之后的所有续作都是垃圾。

他们就想 ...
NGC时代的Prime粉丝看到这个挂羊头卖狗肉的玩意照喷不误


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引用:
原帖由 yfl2 于 2016-7-23 12:33 发表
老实说这游戏就是个毫无意义的平庸作品而已,真玩家都是无视的,喷它?它也配
喷的人还是超多的
除了挂羊头卖狗肉之外,更重要的原罪是作为萨姐25周年纪念拿出这么个玩意,还要糟蹋Prime的招牌

Upon its unveiling at E3 2015, Metroid Prime: Federation Force received very negative reception from most fans of the series, becoming one of the most discussed and controversial games of both that year's E3 and 2015 in general. Criticism was mainly aimed towards the game's lack of traditional Metroid series elements and therefore not as closely resembling any other Metroid games. The most criticized elements under this lack of resemblances were the game's focus on FPS action and multiplayer over exploration and isolation (and therefore the lack of a single player mode), the graphics (both the technical aspect and the use of a cartoonish super deformed style, considered unfitting with the Metroid series' more mature tones) and the absence of the Metroid series' famous protagonist Samus Aran. Further criticism was aimed at Nintendo by fans accusing the company for using the Metroid brand name on a generic sci-fi game (or even a potential new IP) to sell more copies rather than developing a main-series Metroid game after a 5-year hiatus since the last game in the series, Metroid: Other M.[16][17][18] The trailer received over 25,000 dislikes and only 2500 likes on YouTube within the first day of its announcement, giving it a 90% dislike ratio, and reached 9500 likes and 83,000 dislikes by the end of the year.[19][20] A Change.org petition calling for the game's cancellation was also created in the hours following the game's announcement, reaching 7,500 signatures in under 24 hours. Within 2 months this petition went up to 20,000 signatures.[21] It was later announced that the game does have a single player mode and that Samus Aran would appear in-game as an NPC.[22]

Following a long silence on the game, Tanabe detailed the game further in a March 2016 Nintendo Direct, however an accompanying trailer on YouTube received a 2:1 dislike to like ratio (last recorded as 1,374 to 600) and had Nintendo disable the feature within hours of being available.[23][24]

而且很少有人知道,这游戏其实是个十几年前的边角料回收
当年Retro做NGC的Prime2给多人弄实验的时候就搞过这么个类似的模式,觉得不好就放弃了
任天堂居然找了另一家公司在十几年后捡了回来

什么超银遗老喷这玩意完全是某人的意淫,喷这东西喷的最狠的就是NGC时代的Prime粉丝

[ 本帖最后由 Nemo_theCaptain 于 2016-7-23 16:16 编辑 ]



本帖最近评分记录
  • ggggfr 激骚 +1 最骚 Rated by wap 2016-7-23 17:55

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引用:
原帖由 BlakeAngle 于 2016-7-23 17:19 发表
按田边贤辅的说法这游戏从09年就开始开发了,一开始是个DSI游戏,不过由于机能不够的原因,变成了3DS游戏,另外田边贤辅和RETRO闹翻了,然后任天堂就把他给安排到了制作马里奥足球和路易鬼屋2的next level stdio去 ...
相关创意在2004年就有了,是Retro提出来的,作为Prime 2多人实验的一部分
N年前我采访Retro的时候他们说过这事,当时他们的回应是“Retro认为这个模式不好,但任天堂有可能变成原创IP把这创意拿走,所以你对外别说的太详细”
我没想到他们还真挂着Metroid Prime的IP就出来卖了
要是标题变成原创IP也不会有那么多人抵制


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