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[新闻] 讣告——《神鬼寓言:传奇》开发中止,狮子头和PressPlay(《卡林巴岛》开发商)解散

一同关闭的还有《麦克斯:兄弟魔咒》和《卡林巴岛》的开发商Press Play

Today, I have some difficult changes to announce that affect some of our Microsoft Studios teams and projects in the UK and Denmark.

After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK. Additionally, we will close Press Play Studios in Denmark, and sunset development on Project Knoxville.

These have been tough decisions and we have not made them lightly, nor are they a reflection on these development teams – we are incredibly fortunate to have the talent, creativity and commitment of the people at these studios. The Lionhead Studios team has delighted millions of fans with the Fable series over the past decade. Press Play imbued the industry with a unique creative spirit behind games like Max: The Curse of Brotherhood and Kalimba, which both captured passionate fans. These changes are taking effect as Microsoft Studios continues to focus its investment and development on the games and franchises that fans find most exciting and want to play.

I speak for all of Xbox when I say that despite this news, we remain committed to the development communities in the UK and Europe, and Xbox will continue to support new IP and originality in the games we offer on our platforms, whether they’re AAA blockbusters like Quantum Break from Remedy, adventurous new IPs like Sea of Thieves from Rare, or unique new creations from independent developers like Moon Studios with Ori.

We have nothing but heart-felt thanks for the members of Lionhead and Press Play for their contributions to Xbox and gaming. We are committed to working closely with those affected by today’s news to find them new opportunities at Xbox, or partnering with the broader development community to help place them in jobs elsewhere in the games industry should they desire.

http://www.neogaf.com/forum/showthread.php?t=1194651

[ 本帖最后由 Nemo_theCaptain 于 2016-3-7 23:07 编辑 ]


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引用:
原帖由 npx 于 2016-3-7 22:57 发表
比较意外,看着完成度还可以啊。

不过这作出了也不玩,看着就无聊。。。。
Beta和正式版已经跳票数次
现在解散很可能说明这游戏已经烂到只能切腹自裁的程度了
其实参考Fable最近几年的外传作品,并不奇怪

另外要是嚷嚷什么狮子头死的冤就算了吧
看看魔力牛这货,单飞众筹照样还是毒瘤,根源问题出在他身上

倒是Press Play死的冤

[ 本帖最后由 Nemo_theCaptain 于 2016-3-7 23:01 编辑 ]



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Let's just recap Microsoft's generation in review:
- Start Lift London
- Downsize the XBLA/Microsoft Studios team because MS doesn't want to be in the business of publishing so many indie games
- Close Microsoft Victoria
- Cancel Black Tusk's original game and make them the Gears studio
- Close Xbox Entertainment Studios
- Buy Mojang
- Merge Lift London with other UK-based small teams
- Promote Kudo to oversee Lift London and other UK based teams
- Kudo transfered out of Microsoft Games
- Spin off Twisted Pixel Games
- Close Press Play
- Close Lionhead

the Project Spark team may have been dissolved when the game shut down and the team leaders are now working on Minecraft stuff


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原帖由 freez 于 2016-3-8 09:17 发表
MS这作死程度真是……
这游戏去年E3是和古墓、GeOW、Halo、Forza一样在大吹特吹的,官网的那几个壁纸也有他的份。
这一年没到直接死球了233
那你之前耗费那么多资源宣传是要干啥,那个时候看不出来是个烂作吗?
这个问题你得问微软了
反正我自己和我身边认识的人都觉得FL根本没资格跟其他那4个大作相提并论
再加上一个劲跳票,取消了并不意外
就是没想到狮子头切腹自裁了

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原帖由 turnlive 于 2016-3-8 11:47 发表

FL公布那天就觉得是个雷。。取消不如白送啊,至少赚点人气。。
F2P还有个运营成本

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原帖由 polobak 于 2016-3-8 15:00 发表

你确定是狮子头自裁而不是微软要求解散?
说的就是微软要求解散,公司哪有主动自杀的事
从昨天的网络记录来看,狮子头的人也非常吃惊,他们是昨天才知道自己被微软炒了,之前毫无心理准备

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原帖由 雪夜枫鳞 于 2016-3-8 15:20 发表
其实可怕的还真不是倒掉一个狮子头

这次微软一共计划关掉8家

So apparently 8 studios have been removed from MicrosoftStudios.com (though it may not mean anything really).

https://twitter.com/VG_D ...
Hololens的价格注定了短期不能在民用市场普及,这不是问题,本来就是个高风险项目
问题在于没控制好成本之前就大张旗鼓找这么多人做游戏

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原帖由 ppkkhh 于 2016-3-8 15:57 发表
posted by wap, platform: Meizu 魅蓝
如果不是微软干涉的话,halo不会那么多作的。2就是个半成品
Halo2半成品是因为Bungie自己作死,一口气引入的新东西太多,又缺乏靠谱的进度管理,开发了两年的内容到头发现根本不能用,还在E3上搞游戏性诈骗
再往前追溯的话,Halo1在微软介入前的开发也是一团乱麻,一次次的推倒重来
Bungie这个公司骨子里就有作死的传统,所以东家从微软换成动视以后继续作死,自由度还变得更低了

Bungie先是主动卖身给微软,然后又主动卖身给动视
跟动视的合同甚至白纸黑字写着“把命运做成年货,出十年,出完之前不准搞其他打枪”

把弱势的乙方对外包装成傻白甜,把强势甲方对外粉饰成大资本家,是一个很没技术含量也很能欺骗围观群众的办法
但每个例子都要就事论事
Joe、Martin等元老被卸磨杀驴的事实证明,Jason Jones这些Bungie主管的心比石油还黑

魔力牛更是个笑话,离开了大公司,背靠KS开发,依然是骗子一个,被玩家彻底唾弃

至于Epic,毁掉Epic的不是微软,是企鹅,企鹅成为最大股东后员工集体溃逃,微软至少还以新公司的名义给他们留了快地
Epic现在连个F2P都做不出来,碉堡之夜跳票了整整4年
Geow4雷不雷是另一回事(虽然去年E3看的我火大,除了画面没一点好)

[ 本帖最后由 Nemo_theCaptain 于 2016-3-8 16:32 编辑 ]
本帖最近评分记录
  • DarthVadar 激骚 +1 最骚 Rated by wap 2016-3-8 16:50

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引用:
原帖由 tripx 于 2016-3-8 17:43 发表

集体溃逃喷了,这些人是故意的吗?算是IT公司卖了高价后撒手走人?

而且微软买了机器版权后竟然只聘了一个核心制作成员rod,怎么不把那些叛逃的其他核心成员也收了呢?这战争机器4真要变生化危机那铁定是微软作 ...
卖掉后最大的得利者是高层,比如Sweeny和Rein
中低层人员微软收了一些,几个主创是自己想当老板单飞(比如CliffB),而不是微软不收

3月GI封面报道就是Geow4,会扔出来点游戏本身的消息

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