» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

ign是不是说respawn稍后会调整titanfall的帧数或者分辨率?

现在的方案是792p+2X MSAA,因为MSAA吃资源降低了分辨率,以后可能会变成900p+FXAA或者1080p无AA
仅仅是可能,别包太大指望


TOP

引用:
原帖由 LBJ444 于 2014-3-16 23:32 发表
真要是1080P无AA认为就保持现在水平就好
如果可以的话想办法给,让现在更稳定保持FPS数
1080p无AA的话在锯齿方面和现在的效果差不多,但贴图在屏幕上会更清晰,现在792p这个分辨率,X1版的贴图尺寸浪费了
至于帧数到不用担心,重生保证就算改变分辨率也是在帧数和现在相同的前提下再改动



TOP

引用:
原帖由 ns2014 于 2014-3-16 23:54 发表
重生还说60fps,结果在x1上完全没法做到,还不如以前的cod
重生那句话的意思是X1保障帧数不比现在还差,而不是帧数会变好到全程60帧
X1版初期只有步兵的时候60帧是没什么问题的,多台泰坦乱打的时候就不行了


TOP

引用:
原帖由 FXCarl 于 2014-3-17 00:36 发表
我不觉得 MSAA 关掉就可以从 792 跑到 1080 …… 这个像素数量差的有点多啊 ……

个人抵制一切 ScreenSpace 的 AA 。这些技术不适合强竞技类型的 FPS …… 它会模糊掉锐利的同时减少画面的信息总量,这对于很快就 ...
那是重生官方的说法,能不能做到他们也不保证,只是说在努力
画质和竞技性的问题可以参考2012年的CE3版Nexuiz,开启竞技模式不会降低特效,但敌人会以红色的高亮模型显示
问题在于泰坦本身的打法并不完全遵循传统竞技类FPS的思路
传统这类FPS的思路都是没用的特效越少越好,看的越清晰越好,但泰坦不论高中低特效,描绘距离都被限制在一个范围内,雾气到处都是
这并不是单纯为了视觉效果,而是保障武器平衡性,削弱远程火力的作用,所以这个设定是不能去掉的
引用:
原帖由 grammyliu 于 2014-3-17 00:46 发表
posted by wap, platform: iPhone
我玩cs最爱用的分辨率是640*480。。。
CS1.X用低分辨率吃香跟引擎的判定有关系……分辨率越低判定越占便宜

[ 本帖最后由 Nemo_theCaptain 于 2014-3-17 00:56 编辑 ]

TOP

Titanfall is an online-only game, so we will try to provide a very good support after release. There are some points that may improve performance on which we are still working. We are trying to better distribute the particle rendering on multiple processor cores. There is potential power, just like physics calculation. Therefore, the framerate drops when tons of simulated physics objects are flying through the area and countless particles are shown. Therefore, we are also working to improve these two systems.

We still basically use the version of Havok physics engine which was also used in Half-Life 2. We have made ​​a lot of performance and stability improvements, but it is in essence still the same. In the future we will probably look around for other physics engines, because the version used here is somewhat outdated. Titanfall is therefore using a very early version of Havok, which was then heavily revised by Valve for Half-Life 2 and optimized by us. But it is not at the same level of current, more modern versions of Havok.

技术监督Richard Baker的发言
http://www.worldsfactory.net/201 ... s-particles-physics

TOP

发新话题
     
官方公众号及微博