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[新闻] SONY2017财年卖出1900万台PS4,2.46亿软件

posted by wap, platform: iPad
引用:
原帖由 @flies  于 2018-4-27 16:17 发表
NS是预期2000万,PS4是预期1600万,懂行的说说,PS4新财年预期低了?
这几年ps4的预期一般都低于实际


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posted by wap, platform: iPad
引用:
原帖由 @LTFYH  于 2018-4-27 17:17 发表
你既然没听说过,那我现在告诉你上市公司财报是需要事务所审计和证券监管部门审查的,如果你还是认为上市公司不需要审计,那也由你,我也不会在这么弱智的问题上和你争论。
至于SONY财报作假的问题,我也不会在这问题上和你继续争论,因为我觉得这个更是弱智加无聊,纯属浪费时间,但是我希望你不要胡说八道我的观点,就像你篡改引用之类的。OK?
能不能忽略一切关于财报真假的争论,不然来个财报贴就来争一下(又没有实际证据),有完没完....



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posted by wap, platform: iPad
引用:
原帖由 @LTFYH  于 2018-4-27 17:21 发表
19年底20年初可能PS5会上
28nm的amd gpu 7970 是2011年底发布,2012年初上市,ps4是2013年底上市,相隔超过18个月

短时间内你看不到7nm的amd新卡上市


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posted by wap, platform: iPad
引用:
原帖由 @flies  于 2018-4-27 18:05 发表
可能性1:任天堂虚报了NS第四季度的销量,主要是销量数据空白的欧洲地区
可能性2:欧洲PS4被NS明显压制,但看英国每周销量这个可能性不大
可能性3:索尼刻意调节PS4季度出货,比如第三季度报高了,第四季度就压低一点

不过PS4有销量创系列新高的MHW和孤岛惊魂5助阵,索尼财报显示竟然卖不过只有卡比的NS,有点匪夷所思
少见多怪...
没发现索尼的第四季度出货一直是偏少的?
第三季度出货这么高,有一部分货在第四季度消化,有啥问题?

索尼除了在财报里报出货外,也会不定时公布零售渠道最终销量数据,两个数据有一定差额,都是可以查到的

本帖最后由 yfl2 于 2018-4-27 19:39 通过手机版编辑

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posted by wap, platform: iPad
引用:
原帖由 @flies  于 2018-4-27 18:59 发表
我没有黑索尼啊,我只是猜测啊

Q4 PS4销量至少应该340万,但索尼财报显示只有250万,对应出Q3 PS4实际销量只有810万
索尼公布的就是出货,至于销量数据,索尼有其他渠道公布,但不会像出货这样规则,你故意拿财报中的数据当销量分析是什么意思?

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posted by wap, platform: Android
又一个里程碑 索尼宣布PS4全球销量突破2000万大关发布时间: 2015/03/04 作者: 3DM新闻组-skylark
查看

3DMGAME熊掌号
3dmgame.com-3DM游戏网
索尼宣布截止到2015年3月1日,PS4全球销量已经突破2020万台。需要注意的是这里的数据是最终卖到消费者手里的数据,而非到零售商的出货量。



单在2014年,索尼全球销量就已经超过了1700万,意味着进入2015年后短短两个月内PS4轻松卖出300多万台。

SCE总裁Andrew House说:”我们非常感激全球PlayStation粉丝的大力支持,真心感谢全球玩家一直选择PS4作为最佳游戏平台。我们将坚定通过PSN网络和PS4系统的深度社交能力大家带来独特、互动的娱乐体验。“

反观竞争对手Xbox One,微软则显得比较”低调“。微软最近一次公布Xbox One的销量(出货量)是在2014年11月份时。当时微软表示Xbox One全球出货量将近1000万台。

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posted by wap, platform: Android
提前说好,财报是出货,这个公告是索尼公布的零售数,有时候两者公布时间接近,可以看出出货的累积装机量比零售多一些(因为部分货渠道待消化),所以用第三方统计的零售去问为什么和财报的出货对不上属于张冠李戴

本帖最后由 yfl2 于 2018-4-27 20:49 通过手机版编辑

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posted by wap, platform: Android
引用:
原帖由 @铁西瓜  于 2018-4-27 20:47 发表
3DM的新闻……

原来大法官方在大陆,还被3DM代言了。杠神绞尽脑汁找出的一个信息果然让我再次刷新了对杠神下限理解的认知。
有话好好说,我只是随便搜一个转载,原文公告是索尼官方发的,信不信或者是否想查证是你的自由
本帖最近评分记录
  • 金钱 激骚 +1 最骚 Rated by wap 2018-4-27 20:50

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posted by wap, platform: Android
引用:
原帖由 @铁西瓜  于 2018-4-27 20:52 发表
是3DM告诉你的?还是大法跟你说的?
你问我索尼什么时候公布过,来源是什么,我只是给你一个转载线索,提示你怎么查找和自己求证,类似公告索尼在几个里程数字时候都公布过,如果你会搜索,可以自己去查看,不需要别人辅助吧?

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posted by wap, platform: Android
引用:
原帖由 @铁西瓜  于 2018-4-27 20:59 发表
是啊,有这信息就应该直接找大法自己公布的原文,而不是找个国内某网站的YY转载来,对不对啊?

这是你说有,是你的主张应该你来举证,怎么变成我去搜了,你又没有提供原文的关键词,关键字,你让别人去哪儿搜啊?
因为我现在不方便谷歌,而且这些新闻的官方版本在tg等都发过,我只是记得而已

你质疑我没来源瞎说,我都把线索包括日期都发出来了,你真不会自己求证?

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posted by wap, platform: Android
引用:
原帖由 @铁西瓜  于 2018-4-27 21:11 发表
又是记得,总是记得。

然后被我打脸后就一辈子也记不得了。

杠神,啥时候你能拿出实实在在的链接来,不要老“记得”,大法的数据不是根据你的“记得”来计算的,对么?
是吗?哪次记得后我没拿出数据的?包括3ds财报上一个季度卖几十万?

倒是你,希望能拿出些干货,或者打赌,不然你质疑我说的有什么力度呢

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PS4 sales top 18.5 million worldwide
By Brenna Hillier, Tuesday, 6 January 2015 00:09 GMT
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PS4 is creeping ever closer to 20 million sales, with another significant milestone under its belt.


ps4_glacier_white

Sony has announced that PS4 sales topped 18.5 million worldwide as of January 4.

According to a PlayStation Japan announcement translated by Gematsu, Sony shifted 4.1 million units over the 2014 holidays. The figures seems to refer to sell-through (purchased by consumers) rather than sell-in (shipped to retailers).

PlayStation Plus subscriptions now stand at 10.9 million, Sony also announced.

Moving forward, Sony highlighted the console’s upcoming release slate, which includes Street Fighter 5, Final Fantasy 15, Metal Gear Solid 5: The Phantom Pain, The Tomorrow Children, The Order: 1886 and Bloodborne along with various indies.

No comment on the Vita, so it presumably didn’t have a stellar holiday period.

During Sony’s CES 2015 keynote, CEO Kazuo Hirai took time to celebrate PlayStation’s success.

“I’m liking those numbers,” the executive said.

“This is a remarkable success for this next generation console, and, actually, exceeding the rate of adoption of any other PlayStation platform [to date].”

The news that the PS4 continues to outpace its precursors is quite cheering, given the doom cloud that’s been hanging over the industry for a few years; if the PS4 can sell faster than the PS2, the best-selling home console of all time, it bodes well for all three major platform holders in the coming years.

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“PlayStation 4 continues to attract our valued users while providing the best place to play, and together with our third party developers and publishers, including a remarkable group of independent game developers, we will continue to provide the best entertainment available, while delivering Sony signature wow to our valued customers,” Hirai concluded.

Sony is the first of the major platform holders to reveal sales figures after the all-important holiday period. Hopefully Microsoft will follow suit soon, as we’re all agog to see how the tallies stand since Xbox took the lead in the US for the first time in November following a temporary price cut.

Before the holidays kicked off, Microsoft had shipped nearly 10 million Xbox One consoles.

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PLAYSTATION®4 (PS4™ SELLS THROUGH 6.2 MILLION UNITS WORLDWIDE DURING THE 2016 HOLIDAY SEASON

~PS4 Software Sell through 50.4 Million over the Same Period,
UNCHARTED 4: A Thief’s End, reached a cumulative sell through of more than 8.7 Million copies globally ~

SAN MATEO, CA, January 4, 2017 – Sony Interactive Entertainment (SIE) today announced robust sales for PlayStation®4 (PS4™ computer entertainment system and its software titles this holiday. That includes:

    PS4 has sold through more than 6.2 million units during the 2016 holiday season*1.
    PS4 has now cumulatively sold through more than 53.4*2 million units globally as of January 1, 2017.
    PS4 software sales also remained strong during the 2016 holiday season with more than 50.4 million copies*3 sold in retail stores worldwide and through digital downloads on PlayStation®Store as of January 1, 2017.  UNCHARTED 4: A Thief’s End reached a cumulative sell through of more than 8.7 million copies globally*4 as of December 21, 2016.

“We are truly grateful for the tremendous support from our fans and partners, which has helped to make this holiday season one of the best in our history.” said Andrew House, President and Global CEO of Sony Interactive Entertainment.   “We will aim to continue the momentum this year by broadening the PS4 title portfolio, further enriching the revolutionary gaming experiences on PlayStation VR*5 and high quality gaming experience on PlayStation4 Pro*6, while also expanding network services.  We will remain steadfast in making the PS4 the best place to play.”

The PS4 system is currently available in 123 countries and regions*7 worldwide.


*1  Number of retail sales to consumers is estimated by SIE. PS4 sales data in Japan and Asia collected 11/21/2016 – 1/1/2017, in North America and Latin America collected 11/20/2016 – 12/31/2016, in Europe collected 11/21/2016 – 12/31/2016.

*2   Number of retail sales to consumers is estimated by SIE. Sales data in Japan collected 2/22/2014 – 1/1/2017, in North America collected 11/15/2013 – 12/31/2016, in Europe and Latin America collected 11/29/2013 – 12/31/2016, and in Asia collected 12/17/2013 – 1/1/2017.

*3   Number of retail sales to consumers is estimated by SIE.  Sales data in Japan and Asia collected 11/21/2016 – 1/1/2017, in North America and Latin America collected 11/20/2016 – 12/31/2016, in Europe collected 11/21/2016 – 12/31/2016.

*4   Includes worldwide sell through data for both Blu-ray Disc sell-through quantities and digital sales.

*5   PlayStation®VR

*6   PlayStation®4 Pro

*7   As of 12/7/2016

About Sony Interactive Entertainment

Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. The PlayStation family of products and services include PlayStation®4, PlayStation®VR, PlayStation®Vita, PlayStation®3, PlayStation®Store, PlayStation®Plus, PlayStation™Video, PlayStation™Music, PlayStation™Now, PlayStation™Vue, PlayStation®Original and acclaimed PlayStation software titles from SIE Worldwide Studios. Headquartered in San Mateo, California, SIE is a wholly-owned subsidiary of Sony Corporation and has global functions and regional headquarters in California, London and Tokyo.

“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc.. “PS4” is a trademark of the same company.All other trademarks are property of their respective owners.


https://www.playstation.com/en-a ... units-worldwide-du/

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SAN MATEO, Calif., December 7, 2017 – Sony Interactive Entertainment (SIE) today announced new sales milestones for PlayStation®4 (PS4™ computer entertainment system,   PlayStation®VR (PS VR) virtual reality system, and PS4 and PS VR games.

    PS4 has cumulatively sold through more than 70.6M units to consumers worldwide as of December 3, 2017*1.
    More than 617.8 million copies*2 of PS4 games have been sold at retail stores globally and through digital downloads on PlayStation®Store as of December 3, 2017.
    Based on strong momentum of PS4, PS VR cumulatively sold through more than 2M units to consumers worldwide as of December 3, 2017*1.
    150 titles have been released for PS VR*3, achieving more than 12.2 million copies sold at retail stores globally and through digital downloads on PlayStation Store as of December 3, 2017. *2

“We are delighted that so many people are enjoying the unique entertainment proposition of PlayStation 4, and that an emerging technology like PlayStation VR continues to gain traction,” said Andrew House, Chairman of Sony Interactive Entertainment. “I cannot thank our fans and partners enough. Their support, since the launch of the very first PlayStation in 1994, has helped to make PlayStation one of the biggest console gaming networks in the world. We will continue to work closely with partners to maintain this momentum, and remain steadfast in making PS4 the best place to play."

On the software front, PS4’s portfolio will continue to expand with an array of games including God of War, Detroit: Become Human and Marvel’s Spider-Man. Currently there are more than 130 highly anticipated games and other entertainment content in development for PS VR, launching by the end of 2018.*4

SIE will continue to further expand both PS4 and PS VR to deliver entertainment experiences that are only possible on PlayStation.

###

*1  Number of retail sales to consumers is estimated by SIE. Sales data in Japan collected 2/22/2014 – 12/3/2017, in North America collected 11/15/2013 – 12/2/2017, in Latin America collected 11/29/2013 – 12/2/2017, in Europe collected 11/29/2013 – 12/3/2017, and in Asia collected 12/17/2013 – 12/3/2017.

*2   Number of retail sales to consumers is estimated by SIE. Sales data in Japan collected 2/22/2014 – 12/3/2017, in North America collected 11/15/2013 – 12/2/2017, in Latin America collected 11/29/2013 – 12/2/2017, in Europe collected 11/29/2013 – 12/3/2017, and in Asia collected 12/17/2013 – 12/3/2017. Does not include add-on content.

*3   Number of title differs by region.

*4   Title line-up differs by region.



About Sony Interactive Entertainment
Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. The PlayStation family of products and services include PlayStation®4, PlayStation®VR, PlayStation®Vita, PlayStation®3, PlayStation®Store, PlayStation®Plus, PlayStation™Video, PlayStation™Music, PlayStation™Now, PlayStation™Vue, PlayStation®Original and acclaimed PlayStation software titles from SIE Worldwide Studios. Headquartered in San Mateo, California, SIE is a wholly-owned subsidiary of Sony Corporation and has global functions and regional headquarters in California, London and Tokyo.


https://www.playstation.com/en-u ... on-units-worldwide/

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引用:
原帖由 铁西瓜 于 2018-4-27 21:48 发表


杠神是开始看不懂汉语了么?
我只是贴出来,不指望你了...

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