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» ~~【转】罗马之子(Ryse)简直就和按电话号码一样有趣!~~
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[新闻]
~~【转】罗马之子(Ryse)简直就和按电话号码一样有趣!~~
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发表于 2013-11-7 07:52
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Game Informer的编辑Dan Ryckert在玩了2小时的Ryse之后表示此游戏的游戏性极高,简直和按电话号码一样有趣。
”我花了2个小时玩这款游戏,但是我觉得我像在往电脑里随机输入一些数字而不是在玩游戏“
”在结束陈长无趣的痛苦序幕后,游戏开始教我与其它游戏类似的毫无新意的连击。这游戏试图听起来让人觉得这是一有深度的,结合了各种熟悉的元素的动作游戏,比如恰到好处的格档或者蓄力槽等等,但是实际体验根本毫无深度“
”当我的左手完全离开手柄时,我仍然能够通过输入同样的连击指令相当简单的在万人群中随意割草。有时候,游戏会强制QTE让我命令士兵举盾牌挡箭阿或是用弓箭台守卫某个地方,但这比用剑格斗更加无聊“
If you’ve ever watched Lost, you’re familiar with the character of Desmond Hume. The former monk was stranded on the series’ mysterious island, and was tasked with repeatedly pressing the same series of buttons on a keyboard for weeks at a time. Why he had to do that is still pretty confusing to me (as is the rest of the series), but I was reminded of Desmond’s task for the duration of my time with the demo for Ryse: Son of Rome. I spent two hours with the Xbox One title, but it felt like I was entering random numbers into a computer rather than actually playing a video game.
It’s clear what Microsoft and developer Crytek are shooting for here. At launch, they want a big budget, epic action game that clearly demonstrates next-gen visuals. Ryse is undeniably pretty, but that’s about all it had going for it in this demo. After a painfully generic story intro, the game began teaching me similarly uninspired combat mechanics. While it tries to sound like an in-depth action game with familiar elements like perfectly-timed blocks and focus meters, the actual experience is anything but deep.
I’m hoping that later levels introduce some more difficult enemies, as the dozens of encounters I had consisted of all the complexity of dialing phone numbers. Almost every fight started with me hitting the attack button a couple of times, then pushing the enemy in an effort to stop him from breaking my combo. Then, I’d continue attacking until he was weak enough for the execution sequence. Once this occurs, the game slows down and the enemy flashes various colors. You press the face button of the appropriate color, and your protagonist Marius dismembers or murders the foe in dramatic fashion.
It’s so basic and predictable, I began testing to see if I could get past most combat situations with one hand. With my left hand completely off the controller, I was able to slice and dice through tons of enemies simply by inputting the same sequence ad nauseum. On a couple of occasions, the game would shift to sequences that involved me defending an area with crossbow stations or ordering my men to block arrows with their shields. These were somehow even less exciting than the tedious swordplay.
When I sat down at the Ryse: Son of Rome station, I was a fairly blank slate when it came to knowledge of the title. I knew it was developed by the talented team at Crytek, and I knew it was gorgeous based on the videos I had seen at conventions, so I was prepared to be impressed.
What I didn’t expect was a desire to get up and leave the demo about ten minutes in. I stuck it out in hopes that it would prove itself a deeper experience over time, but its only success was ensuring my wallet will be $60 heavier when the Xbox One launches.
http://bbs.a9vg.com/thread-3724042-1-1.html
http://www.gameinformer.com/game ... -phone-numbers.aspx
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发表于 2013-11-7 08:00
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部分老外回帖:
It's a Crytek game, what did everyone expect? Their games are always gorgeous, but everything else about their games is always completely soulless.
People have been saying this since E3,looks like all the rumors were true.
Maybe they should've kept it as a Kinect game.
Danm, this preview was brutally honest. Can't say I was expecting any better but I still wasn't expecting that. ("Danm" is "Damn, Dan" condensed into one word)
I was hoping all the rumors were false, guess not. Oh well, one less game I'll have to pick up when I eventually get next gen consoles.
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