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[新闻] ~~PS4性能更优,但跨平台游戏会向弱势平台妥协~~

One source even suggested that enforcing parity across consoles could become a political issue between platform holders, developers and publishers. They said that it could damage perceptions of a cross platform title, not to mention Xbox One, if the PS4 version shipped with an obviously superior resolution and framerate; better to “castrate” the PS4 version and release near-identical games to avoid ruffling any feathers.

This claim was later countered by a contact at a different studio. “It would be totally fine for us to make one version prettier without any political difficulties but it usually doesn’t make financial sense,” they said, “unless it’s a very simple tweak.”

The difference between cross platform launch window games will be small, and improved graphics drivers plus the power of the cloud might yet tip the balance in Xbox One’s favour. Nonetheless, at launch, PS4 will be the more capable console.
据多家不同工作室的高级人员透露,PS4主机性能高出XB1约40%-50%。他们认为PS4机能优于XB1是“明显”和“巨大”的~~
微软已作出对应,对XB1硬件作出小幅超频~~不过消息人士指,该举措没有实质意义,但聊胜于无~~
消息人士透露,出于主机商、开发商和发行商之间的公关策略和商业考量,跨平台作品会强制画面表现基本相同。他们认为过大的画面差异会伤害跨平台游戏的认知及收益。如果PS4版明显优越的分辨率和帧数,他们大概会降低PS4版的画质,以达到与某另一台主机相同的水平,以此避免消极影响,实现收益最大化~~
又有消息人士称,他们所在工作室乐于推出更强大的版本,但是他同时指出,画面更强大的版本对他们来说没有任何财务意义,除非成本几乎可以忽略~~
两台主机首发期的游戏画面差异会很小,随着更新驱动和借助云的力量,XB1也许会有所获益。但,就首发期老说,PS4是更强大的主机。
http://www.edge-online.com/news/ ... ox-one-performance/


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