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[新闻] 2014 E3神海4预告片究竟是预渲染还是实时的,多方评论告诉你实情

来源1gamingbolt
They (Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette) confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.

顽皮狗的人确认演示是某关卡的场景,而且是实时运行在ps4上

来源2B3D某业内和UBI蒙特利尔的开发人员
No, it is definitely real-time, (as my post yesterday might hint) I had one of their devs explicitly confirm to me yesterday that it is running in real time, on a single PS4 and not pre-recorded.
Beginning with Uncharted 4, all Naughty Dog games will feature completely in engine, real time, 3D cutscenes (if they even stay cutscenes anymore), a huge performance departure from what they used to ship.

B3D某业内说顽皮狗的开发人员明确的告诉他这个是单台PS4实时渲染的,并且从神海4开始,顽皮狗所有的过场都不会再用预渲染的过场了,改用实时渲染过场。


ubi蒙特利尔的开发人员支持B3D业内的说法,说他在顽皮狗的朋友告诉他是实时的,说他们有黑科技渲染管道

来源3DF的分析
We've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we're still looking at some pretty incredible anti-aliasing here for a real-time technique on a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate's hair - but the combination of the low contrast setting, slow camera movement, motion blur and depth of field would work well generally in making aliasing much less of an issue.

DF分析一堆,然后认为应该是实时的

来源4:顽皮狗女华裔程序员,前Halo4程序员




In engine,In game,给ps4编码是种享受









牛逼了 我还是不信

转GAF

[ 本帖最后由 madrista7 于 2014-6-12 09:54 编辑 ]


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本帖最近评分记录
  • wpang 激骚 +1 最骚 Rated by wap 2014-6-12 17:21

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引用:
原帖由 kailuhage 于 2014-6-12 09:47 发表
做成3代那样 画面再炸裂也呵呵
前段时间3代的主要开发头头都“被离职”了,呵呵


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引用:
原帖由 BlackGod 于 2014-6-12 09:59 发表
讲真 60不信 30我信
讲真,1080@60不信,900@30我信

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原帖由 hqqttjiang_马甲 于 2014-6-12 10:28 发表
喷了,非要人家一下说到位

但是我还是不信

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http://pan.baidu.com/s/1hq007lE
1080p@60帧 预告片,我操,看德瑞克的脸部皱鼻子的动作,惊呆了。

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引用:
原帖由 讴歌123 于 2014-6-12 11:22 发表

你指业内巨头thuway?
打脸啊

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原帖由 倍舒爽 于 2014-6-12 12:29 发表
必须得十分严谨。。。

1.其他边角来源都不是直接通过相关人士说出,都是据xxx说。。。
有新闻加工嫌疑。。。

2.而真正没得说的可信来源,除了官方开头的字样外,就剩下cy的措辞了。。
如果真的是真真正正实时 ...
来源1里面gamingbolt不是跟顽皮狗的人确认了是实时的吗,看漏了?
They (Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette) confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.

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其实大家尤其gaf还有推特较真到这份上也是基本上都不相信这画面,其实我也不信啊,要是最终成品真这画面被Naughty Dog抽脸也值了

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引用:
原帖由 倍舒爽 于 2014-6-12 13:07 发表


我看了该网站的来源,是根据制作人的信息做一个报道。。
撰文人是编辑。。
但这不是制作人的原话、、、
起码得给我个双引号吧。。
they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.
我不知道你怎么理解confirmed这个单词的

其实给你双引号也没用,至少得写个保证书保证这是实时的,然后让顽皮狗人签字盖章估计才会信,反正我是这样才会信

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顽皮狗一点都不知道见好就收的道理

有人问,神海4的最终成品看起来会多接近我们这次E3看到的预告片?还有能不能让the order包含神海4的多人beta?
顽皮狗的首席程序员回避了第二个问题:我们的目标是要让成品比这次E3预告片看起来更好,会力争做到这点

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