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[新闻] 《看门狗》最高画质及细节对比:E3 2012 vs PC 零售版

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原帖由 Digital Foundry 发表

Watch Dogs meets most of our expectations of a next-gen title, but falls a little short on others. It's clear that the six-month delay has resulted in a significantly more polished title, but some parts of the visual presentation are still stronger than others. Night-time lighting counts as a huge high point, for example, delivering on the early promises made in its rain-soaked E3 2012 showcase. In concert with the custom physics used for cloth simulation, ragdoll impacts and water, the world not only looks, but reacts in a way we hope future titles will expand upon.

Does Watch Dogs truly deliver on the promise of its initial E3 2012 reveal? The short answer is yes. Cutting away the obviously pre-rendered CG inserts at E3 2012 leaves a slice of gameplay that is indeed a close match for the final game. In fact, the finished game comes out of the comparison very favourably, because that original demo only represented a tiny fraction of the overall offering;
人家也算是抽UBI的脸吧,当初UBI可是信誓旦旦说当时是Real Time演示,现在DF说2012 E3那明显是掺了预渲染CG的水货。
但是闭口不谈细节技术上的问题也是有点护短,毕竟如果一个媒体也像玩家一样非得放大这点让游戏厂商下不了台也不符合这个媒体的利益

[ 本帖最后由 madrista7 于 2014-5-29 14:43 编辑 ]


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