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[新闻] DF分析次世代看门狗是否达到了2012 E3水平

Does Watch Dogs truly deliver on the promise of its initial E3 2012 reveal? The short answer is yes. Cutting away the obviously pre-rendered CG inserts at E3 2012 leaves a slice of gameplay that is indeed a close match for the final game. In fact, the finished game comes out of the comparison very favourably, because that original demo only represented a tiny fraction of the overall offering; Watch Dogs as it ships is an ambitious project with a massive cityscape to explore and a vast array of tasks to carry out. The only downside is that, on a conceptual level, this still feels like a game that takes the template established by the last-gen Grand Theft Auto titles and merely embellishes it - often dramatically - as opposed to completely reinventing the genre in the way that many might have hoped. Whether it's the true next-gen experience you wanted is down your expectations, then, but on a technical level we do not feel duped by the original reveal.

他们分析了PS4版,答案是YES。技术上达到,但是玩法还是上世代。
PS4版非常稳定900p@30帧,除非大量警车和NPC搅和到一起时会跌到24帧
另外还提到看门狗的有些特效不如次子

DF完整分析

[ 本帖最后由 madrista7 于 2014-5-27 16:01 编辑 ]


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引用:
原帖由 倍舒爽 于 2014-5-27 16:26 发表
posted by wap, platform: iPhone

我有质疑…
e32012的加油站大爆炸后,天上有一大堆火掉下来,量产版还会么?
而且无论火还是烟雾,Billboard动画的消失速度在量产版中似乎快很多,导致这类东西产生的片状感十分 ...
Eurogamer说了,2012版是个混合了cgi和游戏实际画面的demo,所以……



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