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[新闻] Titanfall在xbox one上是1080p@60吗?Respawn:帧数才是国王

http://www.eurogamer.net/articles/digitalfoundry-vs-respawn-the-titanfall-interview
Digital Foundry: Can't you say anything about the Xbox 360 version at this point?

Drew McCoy: Other than we're having someone else do the porting of it.

Digital Foundry: Will it run at 60 frames per second?

Drew McCoy: We're not talking about it [laughs]. I'll say that the guys who are doing it are really smart and they're doing a good job on it. We're fairly hands-off on it. We're not telling them what to do but we have calls about it, we see it, we sync our Perforces... it's not going to be its own separate crazy off-shoot game with different content. The goal is to have the same gameplay experience.

Digital Foundry: 1080p60 on Xbox One?

Drew McCoy: We'll see how performance goes. Frame-rate is king.


DF:说一下360版的情况
DM:360版是由别人移植的。
DF:是否是60帧呢?
DM:现在不能说,那帮移植的人做得不错,我们完全不用插手。只能说360版的目标是要有和xbox one版一样的游戏体验
DF:xbox one版1080p 60帧?
DM:看最终的性能效率吧,帧率才是国王(最重要的)。

另外提到titanfall的引擎是从Portal 2的Source引擎分枝出来的,原有引擎只支持DX9,在渲染大量物件时相当慢,所以Respawn做了大量修补使之可以支持DX11,成为64bit app,并再次强调了最终的性能效率是他们的目标。

最后,Respawn正在做大量测试以保证titanfall在游玩时毫无延迟的输入操作。


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Titanfall如果控制好游戏的平衡的话,很可能是下一个CS



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