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[新闻] IGN再次表示出对战地4的ps4版图像质量的担心!更新DICE对昨天推特的回复

posted by wap, platform: Android

http://www.ign.com/articles/2013/08/23/gamescom-battlefield-4s-graphics-lacking-on-ps4

In spite of EA and DICE's emphasis on narrowing the gap between consoles and PC, this week's PS4 demo did not include a full 64-player match or the franchise's beloved vehicular combat. Instead, attendees were treated to a local 16-player match of Domination mode, which limited the play area to a small segment of the game's freshly minted Paracel Storm map. While certainly a demonstration of how the game can be scaled down to satisfy players' need for object-based infantry combat, it's hardly living up to the promise of the "true" Battlefield experience's arrival on consoles.

From the moment I sat down, I was surprisingly underwhelmed by the visuals. Instead of the crisp, detailed textures I've encountered this week on the PC version or other next-gen shooter titles, Battlefield 4 on PS4 looked soft and muddled. Wall textures looked half-finished, lacking some of the smaller material nuances or 3D variation. Environmental destruction was more extensive than Battlefield 3 and explosions would send larger chunks of buildings into the air, but once again, the particles looked dull. Weapon models looked great at the hip, but as soon as I raised them to look down the iron sights or scopes, imperfections became apparent.

Another contributing factor was resolution. While EA and DICE have not confirmed what resolution the game will run at on next-gen consoles, for the purposes of this demo, it was running at a resolution higher than 720p, but not 1080p. Though the difference between the two formats may not be recognizable to more casual players, after spending the week checking out games running natively at 1080p, it was readily apparent to me.

1、现在PS4的Demo还是16人版的,不是原来所说的64人对战,试玩时玩家被限制在很有限的场景里
2、战地4在ps4上看起来不锐利,混乱,贴图看起来像是半成品,环境破坏效果比BF3牛逼但是粒子效果看起来很SB,枪模乍一看好像不错,但是瞄准时,枪模就没那么好了
3、EA和DICE没有确认BF4将以何种分辨率跑在下代主机上,但是根据这个demo来看,应该是高于720P,不到1080P。IGN编辑说看了一周的各种原生1080p游戏,这个差别是显而易见
   

   
就回复了:不对!

本帖最后由 madrista7 于 2013-8-24 16:48 通过手机版编辑


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讨论性能可以拿PC参考,但是非得拿PC全盘往主机上套,就无厘头了,还比功耗……
PC主要是干什么的,主机主要是干什么的,这都不明白,还讨论功耗问题
这儿有篇DF发的PSV vs PS3的face off对比,http://www.eurogamer.net/article ... vs-ps-vita-face-off
   
里面提了:
During gameplay the Vita on average sucks up between just 3.5 to 4W of power, while in comparison the latest Slim models of the 360 and PS3 take between 70 to 80W in similar situations. This speaks volumes for the efficiency of the Vita's ARM CPU and Power VR SGX543 GPU cores, which are able to deliver a fairly close approximation of a premium PS3 gaming experience using less than six per cent of the juice, which includes powering the superb OLED display. In terms of gaming performance per watt, we're not sure that any other platform gets close.

玩游戏的时候,PSV的功率大概在3.5w到4w的功率,而PS3和xbox360的最新版主机在玩游戏时的功耗大概在70到80W,这说明PSV的ARM CPU和 Power VR SGX543 GPU核心能够在对比不到6%的功耗情况下提供相当近似的PS3或xbox360游戏体验,这同时还包括了一个非常牛逼的OLED屏幕供电,在游戏的每瓦性能方面,我们不知道还有任何平台能达到这种程度。
   
看看吧



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引用:
原帖由 Nemo_theCaptain 于 2013-8-26 15:17 发表

这么比更无厘头,PSV的CPU和显卡都是给便携设备准备的,首要考虑就是省电而不是性能
不是往PC上套,PS4和XboxOne的显卡本来就是基于PC的,更改了一点点细节而已,CPU倒是给上网本准备的节能产品,但性能太差了
是啊,它不光省电了,功耗那么低,性能也不差啊。还有说CPU差,2001年的xbox还用的733MHz奔三cpu呢,再问问你,知道为什么基于PC架构的主机CPU对比PC都不强吗?

[ 本帖最后由 madrista7 于 2013-8-26 15:39 编辑 ]


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引用:
原帖由 Nemo_theCaptain 于 2013-8-26 15:56 发表
http://news.mydrivers.com/1/259/259136_1.htm

http://news.mydrivers.com/1/259/259360.htm

现在再吹掌上硬件性能是自讨苦吃
今年3DMARK之类的评测软件都跨平台了,比较掌上性能又不是什么困难的事
PS3显卡 ...
我说东,你说西,我说主机作为游戏机有对游戏运行性能的优化,PC可以参考但不能硬套,你非得堆什么3dMark或者PC显卡柱状图出来,和游戏机对比意义很大吗?你那个链接里面手机平板个个配置全都远高于psv,但是实际游戏表现psv在里面我想至少能排个中等偏上吧?
还是那句话,PC手机平板是干什么的?主机掌机是干什么的?可以参考但不能硬套说游戏性能就是这个水平。多说无益,就这样吧。

[ 本帖最后由 madrista7 于 2013-8-26 16:20 编辑 ]

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