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[新闻] 【暴雪】D3将在1.0.4中启用全新系统paragon

Loot drops were indisputably core to the Diablo and Diablo II experience for all these reasons. Hearing the little “ting!” sound and seeing the beautiful, colored text indicating that a unique item had dropped produced a rush that every player looked forward to.

Only, not so much with Diablo III.

The reason is that the auction house is actually a FAR more effective but much more predictable way of finding better gear for your character than hoping for good loot drops from fallen enemies or treasure chests. In my experience it was super easy to buy equipment so good that the magical “ting!” sound soon lost its effect because the loot that dropped was no longer a reward. It was just gold in a slightly more inconvenient form, destined to be sold to a vendor or at best on the auction house for a little more. In effect, the auction house system excised the entire dopamine rush, loot drop appeal of the game. ((Yes, high quality items still mean big returns on the auction house, but the whole process of listing, selling, and transferring the money is too far removed to elicit the same dopamine rush.))


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在网游已经泛滥的今天,D3想要成功是不容易的

人类的幸福感最主要的途径是通过"社会比较",不患寡而患不均。屌丝们D1D2时代听到 “叮” 声就觉得自己很幸福,那时的幸福无关“社会比较”。D3时代就不一样了,屌丝们会看到拍卖行里上亿的装备摆着,“比较”来看,自己手上打到的不过是些垃圾,这样不流失才怪。

暴雪想让他们回来,可以考虑发日常工资,把AH赚的一些钱分给屌丝们,藏富于民才是征途,哦不,正途。

[ 本帖最后由 小孔 于 2012-8-30 18:09 编辑 ]



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引用:
原帖由 浅海章鱼 于 2012-8-30 18:13 发表
posted by wap, platform: Android

英文与中文意思有点差异呀。
老外认为AH分走了打怪掉宝的直接成就感,我觉得也没错,就扔上去了,懒得翻译。

中文是自己写的。


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