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原帖由 @jmmouse 于 2019-4-3 10:56 发表 “Anthem的失败是一个技术失败的故事,因为EA的Frostbite引擎让许多BioWare开发人员变得很痛苦生活变得悲惨,开发部门人手不足难以满足团队的需求。” “The explanation for this lag can be summed up in one word, a word that has plagued many of EA’s studios for years now, most notably BioWare and the nowdefunct Visceral Games, a word that can still evoke a mocking smile or sad grimace from anyone who’s spent any time with it. That word, of course, is Frostbite.” 眼神不好?还是阅读理解有困难?