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Bioware的赞歌/圣歌DF数毛结果出来了

posted by wap, platform: iPhone
http://www.eurogamer.net/articles/digitalfoundry-2017-anthem-the-real-deal-for-xbox-one

Anthem is running at 3840x2160 in this demo, but it does so using checkerboard rendering.
分辨率为3840x2160,不过是棋盘渲染

It's not a 'true 4K', but the fact that we're seeing it in the Anthem demo lends more weight to this as an authentic Xbox One X reveal. If there's any doubt as to whether it's a PC version running at max settings, to an extent this puts that to rest - Frostbite aims for full native rendering in its PC incarnation.
也因为不是原生4k,基本确认微软展会上的演示是X1X版

From eye-balling the feed though, we did catch some light stutter right at the very end of the demo - as the Freelancers jump into the light - but again, that could well be an issue in the feed sent out. As things stand, the rest of gameplay unfolds with a stutter-free 30fps cadence, and with v-sync engaged.
除了最后时候,基本为30fps没掉帧,开启垂直同步

It's these imperfections that help to make Anthem's E3 2017 showing that much more authentic, more real, and less likely to end in another downgrade drama. A forensic breakdown of Anthem's visual make-up takes little away from the tremendous impact of the game's visuals, nor from the scale and scope of the remarkably rich, massive vertical world the title is built around. The Frostbite engine once again pushes console visuals to new heights, but what we've seen does point to this being feasible on Xbox One X hardware, with compromises you'd expect to get this running on a six teraflop GPU at a 2160p output.
DF估摸着成品不太可能又来一次全境缩水。圣歌/赞歌是目前主机画面的新高峰


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posted by wap, platform: Android
以演示的植被规模来看,基础版X1和ps4的植被估计会缩水缩到姥姥家



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