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[新闻] 是不是XB的人都跑去做荒野了。。XBX才这么糟糕

帮你们梳理一下时间轴:

XBX官方相关人员推特2015年年初表示开发基本结束开始本地化工作

塞尔达WIIU展示一个演示DEMO以后2015-2016沉寂了很久,还爆出推倒重做(未证实)

BOW2016E3演示大火爆

然后青沼接受TIME专访(需要科学上网)
http://time.com/4369527/zelda-br ... ;utm_medium=twitter
Why Nintendo Had to Destroy Tradition to Create the New ‘Zelda’
做这个完全开放的世界,其实任地狱一开始完全没底。后来正好有一个年轻团队做了一个更大的游戏,所以让他们一起来帮忙了。

As the first fully open-world Nintendo's worked on, what's the hardest thing about designing for an open world?
This is definitely the first time we've created a game this large. We didn't know where to start. So it happened to be there was a team that was working on creating a larger world. And this team was a group of younger developers. So we had our old programmers from the Zelda team take a step aside, so we could introduce this new group of programmers.


最后猫叔确认monolith参与协作

然后最近monolith招聘广告把XB2和BOW放在一起了,两张美术设定的风格还特别像

所以大概能看出来到底是怎么一回事了


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