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个人认为关于PES6访谈的关键部分,一点小翻译

Q: So you won’t have roster updates in this version?

Seabass: No, we’re not cleared for the license issues just yet for this year.

Q: So that’s the reason PES 5 didn’t have any updates because of legal reasons?

Seabass: Yes, that was the main reason. Technically speaking from a programmer’s side this is all possible. We can do it and we want to do it, but we don’t want to get sued by doing it so we have to clear a lot of things first.

首先,无法在线升级数据库,因为版权问题

Q: I wanted to ask about that. Was that agreement you came to the conclusion that you couldn’t get a PS3 version out anyway or was there some sort of marketing involved or incentive from Microsoft to make that announcement?

Seabass: It’s a very difficult question to answer and there are a lot of company politics involved.

Saito: Seabass is not responsible for that aspect so I should probably answer. As Konami, we always try to be better – this is true. We don’t want to go exclusive on anything basically because we believe there are PlayStation users, Microsoft users, Nintendo users, PSP users, and everything. No matter how much a good marketing deal there is we still believe that we should be equal. And this is a company policy as well.

So this announcement was made, but it wasn’t anything to trigger any issues with the other parties. But actually this one year thing that we didn’t kind of allow, it triggered a little issue right now and we’re trying to sort this out. Microsoft understands that yes, we’re equal, but we’re trying to be fair. So this year, yes, it’s 360 only on the next gen.

360的独占只是今年,而非一年

Q: The visual upgrades for the Xbox 360 that we noticed – the facial features are fantastic, but the rest of it – the stadiums and the fans in the seats seem like more of a high-res Xbox version. Is this a new graphical engine, or is this a high-res Xbox version for the 360?

Seabass: Since it was next-gen we can’t really make use of the old-gen materials, meaning we did create new things from scratch. In years to come with PS3, maybe Windows Vista, next-gen machines to come, we still think that there’s more space to expand the graphical aspects. Because of my graphics staff working hard, what you see in the 360 version is a kind of real renewed models and everything.

Q: So with the PlayStation 3 version we can expect to see the visuals take a larger step?

Seabass: Don’t get us a wrong, we’re not going to create another engine for the PS3, we’re probably going to use the next-gen engine. But the advances we did for PES 3 to PES 4 to PES 5 – Winning Eleven 7, to 8, to 9 – that kind of upgrade we’ll do for the PS3

目前KONAMI已经尽力在开发PES6了,关于背景及等等的不理想,估计是时间和制作组水平问题

PS3版本会推出,但仍旧沿用360版本的引擎,不会另外再开发新引擎,但不排除PS3版本有些小的改进


Q: Expanding on that, the franchise sells over a million copies in Japan, and two to three million copies in Europe, and the Japanese version is always a bit different than the European version. Are you going to do anything for our friends in North America, because that game is still huge in that market.

Seabass: Yes, definitely. We’re not not thinking about North America. We know that there are many fans in Mexico as well. We would like to not stop trying to expand minor things like doing languages, voice overs, and text. We have not forgotten about the American market.

会制作相应的国际版

Q: Going back to rosters, the game is going to ship in Europe in October, and a lot of the fans want to know what is the roster cut off date?

Seabass: We have always tried to make the most to date game as possible. Currently Rigatoni - the Italian - is up for grabs right now. We don’t know how that’s going to be. Even the team is wondering what we should do with Rigatoni. We can’t tell you the cut off date, but we are trying to please the users as much as possible and make the most up-to-date version.

球员数据库截止日期不确定,但KONAMI会尽力做到最好

[ 本帖最后由 狂涂 于 2006-8-28 15:10 编辑 ]


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再加一条,忘了英文是哪一段了

PS3版本PES6的手柄操作将会是诸多平台中最好,最舒适的,关于360版本,还是会根据情况做相应的调整优化

至于哪个平台是主力平台,目前还不好说(个人觉得还是PS3,因为手柄的键位设置)



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可是很可能一月一日开始就结束独占了,PS3版本多半是因为档期赶不上所至

小日本的民族狭隘性是很厉害的

还有,PES6的PS3版本正在开发中,估计明年年头就快了

偶不是PS饭,偶也很讨厌SONY的做法

[ 本帖最后由 狂涂 于 2006-8-28 15:03 编辑 ]


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Q: PS2 was the lead platform for Winning Eleven/PES. It was basically your bread and butter and where you sold millions of copies of games. What do you think your lead platform is going to be in the future?

Seabass: It was a natural flow from our development from PS1 to PS2 and it’s a natural flow to understand that it’s going to be PS3. But with the 360 version in development and its going to be out this fall (in Europe) this natural flow might not be the natural flow in the future.

We still think that the PC, 360, PS3, and Wii considered as next gen, we will not differentiate or create specifically for those. Our goal is to create something in the center and then spread out where the audience is. However, frankly speaking, with controller matching the best controller that matches our game is the PlayStation controller. In that sense PS3 is definitely going to be a good match in terms of play feeling and control, but even so I am trying to adjust control feel so you will have no awkward feeling in all platforms if we bring them out.

客观的说,PS3的操作将是最好的(个人认为可能是360的那个板机键操作幅度大,反而不那么灵敏了,至少不适合

实况足球)

[ 本帖最后由 狂涂 于 2006-8-28 15:13 编辑 ]

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偶对KONAMI有信心,以后几作的效果应该会超过EA

就EA的美工品位和建模水平,还是有待商榷的,不过EA的音乐和气氛方面还是很强的

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