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[新闻] Wii U独占!!《外太空来的杀人狂》官网开发,首批开发图,宣传片!!

额~连任天堂平台也枪枪枪了。。。。


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才看视频感觉太233了,这尼玛育碧把疯兔给搞成怪物了,这游戏估计不是严肃类的,怎么搞笑怎么恶搞怎么来的一款FPS`

不会像当年PC上的那个很爆笑很火爆的英雄萨姆吧~

[ 本帖最后由 超越怪的猫肉人 于 2011-6-9 11:32 编辑 ]



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Ubisoft details Ghost Recon Online for Wii U
The first actual game shown for Wii U comes from Ubisoft, and was introduced in detail at a third-party developer roundtable tonight.




Ubisoft showed Ghost Recon Online in action tonight at a roundtable hosted by Nintendo, illustrating how the Wii U tablet controller will work with the game and laying out basic details of how the online service will work.

Using a system that Ubisoft calls Crosscom 2.0, players can use the touchpad as a command centre, mirroring the devices that elite soldiers use on actual battlefields. You can set waypoints visible to your teammates, see enemy positions on a tactical map, or use the gyroscope to control an overhead drone or guide a missile to ground.

Weapon customisation was also shown; you can scroll through parts on the bottom screen whilst seeing a live 3D image of the weapon as you alter it on the television.

“We’ve had to rethink the way we do user interface, redesign the user experience. When we started playing with the controller, we realised it was really fun to drag and drop and throw things between screens,” said Hugues Ricour, senior producer.

A trailer was shown showing four people having rather a lot of staged fun with the game – like all Nintendo trailers, it was experience-led, focussing more on the people playing than on game footage.

The multiplayer was shown as a 1 on 1 demo, with each player using a different console. Ubisoft touted a “persistent online account” which was later confirmed to be game specific – so it’s not a unified account that will work with other games. Also announced was a Ghost Feed social network, another use for the Wii U controller. Even if your TV’s off, or broadcasting, you can track the Ghost Recon Online world and see what your friends are doing on the touchscreen controller.

Ghost Recon Online is being developed by Ubisoft Shanghai. Like and Ghost Recon game, it’s based around team play and slower, more strategic action than most online FPSs. It;s due in 2012, most likely alongside the launch of the Wii U console.



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Assassin’s Creed for Wii U announced in LA, new console “easy to develop for”
Ubisoft cements its commitment to Nintendo’s new console with an Assassin’s Creed game, and positive commentary on the console’s power and architecture.




Ubisoft’s Marc Parenteau gave some very brief details of Assassin’s Creed for WiiU, talking up the console as a natural home for games developed for multiplatform.

“The multi-core architecture of the console is a natural fit for our in-house engine,” he said, citing the game’s “huge memory” as something that makes it easy to develop for.

Talking about Assassin’s Creed specifically, Parenteau noted that “all the graphical shaders used in development are fully functional”, enabling Ubisoft to “use assets across platforms with top-notch graphics.” He’s not the first developer that we’ve heard say that the WiiU is extremely easy to port to.

As for the game itself, details were scarce. A persistent on-screen map, an interactive database, weapon selection, puzzles, and Eagle Vision were cited as potential uses for the Wii U controller, but nothing was shown.

Parenteau was also annoyingly unspecific when questioned as to whether it was a unique new game, or a port of an existing game, stating only that it will be “the best Assassin’s Creed experience we can deliver”, which obviously means nothing. Guess we’ll have to wait and see.


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