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[新闻] 完美版4k分辨率荒野真的要来了

模拟器作者近期为了每个月能收几万刀明显是在挤牙膏,结果给高手破解了限速,亏大发了


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引用:
原帖由 woodnymph 于 2017-3-26 23:39 发表
[Definition]
titleIds = 00050000101c9300
name = "Legend Of Zelda Breath Of The Wild - 4K"
完整版是这样的:

[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"

[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160

[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 1824

#[TextureRedefine] #half-res1, soft pass toon shader,
#width = 640
#height = 360
#overwriteWidth = 1920
#overwriteHeight = 1080

[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1920
overwriteHeight = 870

[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1920
overwriteHeight = 864

[TextureRedefine] #q-res1 Main bloom pass, AO
width = 320
height = 180
#formatsExcluded = 0x816  #upscale of bloom may oversharpen       
overwriteWidth = 960
overwriteHeight = 540

[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 960
overwriteHeight = 435

[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 960
overwriteHeight = 432

[TextureRedefine] #o-res1 medium bloom pass
width = 160
height = 90
#formatsExcluded = 0x816  #upscale of bloom may oversharpen       
overwriteWidth = 480
overwriteHeight = 270

[TextureRedefine] # low detail bloom pass       
width =        40
height =        22
#formatsExcluded = 0x816  #upscale of bloom may oversharpen       
overwriteWidth = 120
overwriteHeight = 68

[ 本帖最后由 空缺中 于 2017-3-27 00:18 编辑 ]



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可以去这里下载https://github.com/slashiee/cemu_graphic_packs,点clone or download,再点download zip


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