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[新闻] Ubi:因为硬件的问题,《飙酷车神》要达到60帧是不可能的,将锁定在30帧

http://www.videogamer.com/xboxone/the_crew/news/ubisoft_aiming_for_locked_30fps_with_ps4_and_xbox_one_the_crew.html

Ubisoft 'aiming for locked 30FPS' with PS4 & Xbox One The Crew

60FPS unrealistic given the size of the world, dev claims.

By David Scammell (@VG_Dave) On 23rd Aug, 2013 at 12:18pm

Ivory Tower and Ubisoft Reflections are "aiming for 30 frames per second locked" with the PlayStation 4 and Xbox One versions of next year's open-world racer The Crew, creative director Julian Gerighty has told VideoGamer.com, stating that a higher frame rate would be unrealistic given the size of the world.

"We've never been at 60 frames per second," Gerighty told us during a gameplay presentation this morning. "We've always been aiming for 30 frames per second locked. Today, unfortunately certain PCs have been overheating, so we're having frame rate drops. It's a hardware issue, not a software issue.

"60 frames per second is, of course, what we would all like to obtain," he continued, "but it's such a big world, and with all the online features running, it's just not realistic to obtain that. 30 [frames] locked is really, really good and exactly what we've been focussed on."

Despite being co-developed by Driver: San Francisco studio Ubisoft Reflections, development on The Crew is being led by French studio Ivory Tower, comprised of ex-Eden Games developers, which has created a proprietary engine for the next-gen racer.

"In fact, no," Gerighty replied, when asked whether The Crew was running on a modified version of Driver: San Francisco's engine. "It has the DNA of both Test Drive Unlimited, which was the world of Hawaii [and] seamless online, because it was conceived by Ivory Tower in France who are ex-Eden Games [developers]. But... this is a multi-studio project, so when Ubisoft asked Ivory Tower who [they wanted to] work with within Ubisoft, there is no better team - maybe in the world - for an action driving game, than working with Ubisoft Reflections. So Ubisoft Reflections are working hand-in-hand with Ivory Tower.

"The tech behind it is proprietary to Ivory Tower. This is something that is completely brilliant in terms of tools that allows us to build a very varied, very spectacular, beautiful world very easily... So it's really more, in terms of technical side of things, Ivory Tower."

The Crew's open world is set across a map of North America, with Ivory Tower aiming to include "around 15" cities. But don't expect a 1:1 recreation of the US, Gerighty warns.

"It's obviously not 1:1. If you've ever had a road trip even from Los Angeles to Las Vegas, it's four or five hours away. We're still in the business of entertainment, so what we've done is we've done a condensed version of everything. Running from San Francisco to New York will last about an hour."

Yesterday, Dead Rising 3 developer Capcom Vancouver told VideoGamer.com that it was "targeting 30 frames a second" and working with Microsoft to help improve the game's performance.

PS4 racer DriveClub, meanwhile, still runs at 30FPS despite development team Evolution targeting a 60FPS frame rate in time for launch.

The Crew launches on Xbox One, PlayStation 4 and PC early next year.


游民引用的来源http://gamingeverything.com/the-crew-dev-team-aiming-for-30-frames-per-second-locked-on-ps4-xbox-one/
翻译如下:

  一般来说,玩家都希望硬件的帧率能达到60fps,这样游戏运行能够更流畅。不过这一点基本很难实现。

  《飙酷车神(The Crew)》的团队就决定,在PS4和Xbox One上不采用60fps的帧率,而是要锁帧为30fps。

  游戏的创意总监Julian Gerighty解释道,因为游戏的地图太大,而且再加上在线模式,所以要达到60fps的帧率不太可能实现。

  “我们从来都没有达到过60fps,我们的目标一直都是锁帧30fps。由于一些电脑过热的问题,我们的帧率也会下降。这是硬件的问题,不是软件的问题。我们都想实现60fps的帧率,但是游戏的地图太大,并且要一直在线运行,要达到60fps帧率是不可能的。锁帧在30fps很合适,并且也是我们一直以来的侧重点。”

[ 本帖最后由 空缺中 于 2013-8-24 19:02 编辑 ]


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