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游戏业界综合讨论区
» 一些游戏的分辨率
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一些游戏的分辨率
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发表于 2012-11-3 17:46
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http://forum.beyond3d.com/showthread.php?t=46241
Xbox 360
50 Cent
= 1280x720 (no AA)
Afro Samurai
= 1280x720 (4xAA)
Alan Wake
= 960x544 (4xAA)
Alice: Madness Returns
= 1280x720 (no AA)
Aliens Vs Predator
= 1120x630 (custom AA)
Alone in the Dark
= 1040x600 (2xAA)
Arcania: Gothic 4
=
Army of Two
= 1280x720 (2xAA)
Assassin's Creed =
1280x720 (2xAA)
Assassin's Creed 2
= 1280x720 (2xAA)
Assassin's Creed 2: Bromance =
1280x720 (QAA)
Assassin's Creed 2: Revelations
= 1280x720 (post-AA)
Assassin's Creed 3
= 1280x720 (post-AA)
Assassin's Creed 3: Don't Stop Dancing
Assassin's Creed 3: Higher
Assassin's Creed 3: My Sacrifice
Assassin's Creed 3: One Last Breath
Assassin's Creed 3: With Arms Wide Open
Avatar
= 1280x696 (2xAA, black borders)
Azura's Wrath
= 1280x720 (no AA)
Backbreaker
= 1152x640 (2xAA + blur filter)
Banjo Kazooie: Nuts and Bolts
= 1280x720 (2xAA)
Batman: Arkham Asylum
= 1280x720 (2xAA)
Batman: Arkham City
= 1280x720 (no AA)
Battle Fantasia
= 1280x720 (no AA, toggable blur filter)
Battlefield 3
= 1280x704 (FXAA) black bars
Battlefield: Bad Company
= 1280x720 (no AA)
Battlefield: Bad Company 2
= 1280x720 (no AA)
Bayonetta
= 1280x720 (no AA)
Beijing 2008
= 1280x720 (2xAA)
Beowulf
= 1280x720 (4xAA)
Bionic Commando
= 1120x640 (no AA)
Bioshock
= 1280x720 (no AA)
Bioshock 2
= 1280x720 (edge blur filter)
Bioshock Infinite
=
Binary Domain
=
Blacksite: Area 51
= 1280x720 (2xAA)
BlazBlue: Calamity Trigger
= 1280x720 (2xAA background, no AA characters )
Blue Dragon
= 1280x720 (2xAA)
Blur
= 1280x720 (4xAA)
Bodycount
= 1024x720 (FXAA)
Borderlands =
1280x720 (no AA)
Borderlands 2 =
1280x720 (no AA)
Brink
= 1120x720 (FXAA, dynamic res)
Brutal Legend
= 1200x720 (no AA)
Bulletstorm
= 1280x720 (no AA)
Burnout: Paradise
= 1280x720 (2xAA)
Call of Duty 3
= 1040x624 (2xAA)
Call of Duty: Black Ops
= 1040x608 (2xAA)
Call of Duty: Modern Warfare
= 1024x600 (2xAA)
Call of Duty: Modern Warfare 2
= 1024x600 (2xAA)
Call of Duty: World at War
= 1024x600 (2x AA)
Call of Juarez: Bound in Blood
= 1280x672 (4x2 custom edge AA + black borders)
Call of Juarez: The Cartel
= 1200x720 (custom edge AA)
Castlevania: Lord of Shadow
= 1280x720 (no AA)
Catherine
= 1280x720 (2xAA)
Cars Mater-National =
1280x720 (4xAA)
Club, The
= 1280x720 (4xAA)
Command & Conquer: Red Alert 3
= 1280x720 (no AA, blur filter)
Conan
= 1024x576 (no AA)
Condemned 2
= 1280x720 (2xAA)
Conflict: Denied Ops
= 1280x720p (2xAA)
Chronicles of Riddick: Dark Athena
= 1280x720 (4xAA)
Crackdown
= 1280x720 (2xAA)
Crash Time =
1280x720 (2xAA)
Crysis
= 1152x720 (TAA + edge post-process)
Crysis 2
= 1152x720 (TAA + edge post-process)
Dante's Inferno
= 1280x720 (no AA)
Darkness, The
= 1280x720 (4xAA)
Darkness II, The
= 1152x600 (FXAA)
Dark Sector
= 1280x720 (no AA)
Darksiders
= 1152x648 (no AA)
Dark Souls
= 1024x720 (2xAA)
Dead Island
= 1200x720 (custom edge filter)
Dead or Alive 4
= 1280x720 (2xAA)
Dead or Alive 5
= dynamic up to 1280x720 (no AA in-game)
Dead or Alive Xtreme 2
= 1280x720 (2xAA)
Dead Rising
= 1280x720 ( up to 4xAA depending on frame rate)
Dead Rising 2
= 1280x720 (2xAA)
Dead Space
= 1280x720 (no AA)
Dead Space 2
= 1280x720 (no AA)
Dead to Rights: Retribution
= 1088x612 (2xAA) ?
de Blob 2
= 1152x640 (2xAA)
Deus Ex: Human Revolution
= 1280x720 (FXAA)
Devil May Cry 4
= 1280x720 (2xAA)
Dirt
= 1280x720 (4xAA)
Dirt 2
= 1280x720 (4xAA)
Dishonoured
= 1280x720 (post-AA)
Don King Prizefighter
= 1024x630 (2xAA)
Dragon Age: Origins
= 1280x720 (2xAA)
Dragon Age II
= 1280x720 (2xAA)
Dragon Ball: Raging Blast
= 1280x720 (1x1 edge blur)
Dragon Ball: Raging Blast 2
= 1280x720 (1x1 blur)
Dragon's Dogma
= 1280x608 (black bars, FXAA)
Driver: San Fransisco
= ~1120x720 (FXAA?)
Duke Nukem Forever
= 1152x640 (no AA)
Dynasty Warriors 6
= 1280x720 (no AA)
Dynasty Warriors 7
= 1280x720 (no AA)
Dynasty Warriors: Strike Force
= 1280x720 (no AA)
EDF: Insect Armageddon
= 1280x720 (2xAA)
El Shaddai
= 1120x576 (2xAA)
Elder Scrolls IV: Oblivion
= 1024x600 (2xAA) - Same for GOTY Edition!
Elder Scrolls V: Skyrim
= 1280x720 (likely FXAA, less aggressive edge detection than PS3 iteration)
End of Eternity/Resonance of Fate
= 1088x720 (2xAA)
End War
= 1280x720 (2xAA)
Enslaved
= 1280x720 (no AA)
F.E.A.R.
= 1280x720 (2xAA) + slight blur?
F.E.A.R. 2
= 1280x720 (2xAA)
F.E.A.R. 3
= 1280x720
F1 2010
= 1280x720 (4xAA)
F1 2011
= 1280x720 (4xAA)
Fable II
= 1120x720 (blur filter, 2xAA)
Fable III
=
FaceBreaker
= 1280x720 (4xAA)
Fallout 3
= 1280x720 (4xAA, certain edges)
Fantastic Four: Rise of the Silver Surfer
= 1280x720 (4xAA)
Far Cry 2
= 1280x696 (2xAA, black borders)
Fifa 2006
= 1024x576 (2xAA)
Fifa 2007
= 1200x675 (no AA)
Fifa 2008
= 1280x720 (2xAA)
Fifa 2010
= 1280x720 (2xAA)
Fifa 2011
= 1280x720 (2xAA)
Fifa Street 3
= 1920x1080 (4xAA)
Fight Night Champion Online
=
Fight Night Round 4
= 1280x720 (4xAA)
Final Fantasy XIII
= 1024x576 (2xAA)
Fracture
= 1280x720 (no AA)
Forza Horizon
= 1280x720 (4xAA + FXAA)
Forza Motorsport 2
= 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Forza Motorsport 3
= 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Forza Motorsport 4
= 1280x720 (4xAA in time trial, 2xAA otherwise, 4x in car viewing etc.)
Gears of War
= 1280x720 (HD), 960x720 (SD) (2xAA on static objects?)
Gears of War 2
= 1280x720 (2xAA, certain edges unaffected)
Gears of War 3
= 1280x720 (no AA)
Ghostbusters
= 1280x720 (2xAA)
Ghost Recon: Advanced Warfighter 2
= 1280x720 (2xAA)
Ghost Recon: Future Soldier
= 1024x600 (FXAA)
G.I. Joe: The Rise of the Cobra
= 1280x720 (2xAA)
Godfather II
= 1280x720 (no AA)
Golden Axe: Beast Rider
= 1280x720 (no AA, blur filter)
Golden Compass
= 1280x720 (2xAA)
Grand Theft Auto IV
= 1280x720 (2xAA)
Guitar Hero 3
= 1280x720 (no AA)
Guitar Hero Aerosmith
= 1280x720 (no AA)
Guitar Hero World Tour
= 1280x720 (no AA)
Guitar Hero 5
= 1280x720 (no AA)
Halo: Anniversary =
1152x720 (FXAA remake, no AA classic)
Halo 3
= 1152x640 (no AA)
Halo 3: ODST
= 1152x640 (no AA)
Halo 4
= 1280x720 (post-AA)
Halo: Reach
= 1152x720 (2xAA temporal)
Halo Wars
= 1280x720 (2xAA)
HAWX
= 1280x720 (4xAA)
HAWX2
= 1280x720 (4xAA)
Homefront
= 1024x576 (no AA)
IL2 Sturmovik
= 1280x720 (2xAA)
Incredible Hulk
= 1280x720 (full screen blur)
James Bond 007: Blood Stone
= 1280x720 (4xAA)
Juiced 2: Hot Import Nights
= 1280x720 (2xAA)
Kingdoms of Amalur
= 1280x720 (FXAA)
Kung Fu Panda
= 1280x720 (no AA)
Left 4 Dead
= 1280x720 (no AA, edge blur)
Left 4 Dead 2
= 1280x720 (no AA, edge blur)
Legend of Spyro: Dawn of the Dragon, The
= 1280x720 (4xAA)
Legendary
= 1280x720 (no AA)
LEGO: Batman
= 1280x720 (2xAA)
LEGO: Harry Potter 1-4
= 1280x720 (2xAA)
LEGO: Indiana Jones
= 1280x720 (2xAA)
LEGO: Star Wars III =
1280x720 (2xAA)
Lord of the Rings: Conquest
= 1280x720 (no AA)
Lost Planet
= 1280x720 (up to 4xAA dependent on framerate)
Lost Planet 2
= 1280x720 (2xAA)
Madden NFL '09
= 1280x720 (no AA)
Mafia 2
= 1280x720 (2xAA)
Marvel: Ultimate Alliance
= 1280x720 (2xAA)
Marvel: Ultimate Alliance 2
= 1024x576 (2xAA)
Marvel Vs Capcom 3
= 1280x720 (no AA)
Mass Effect
= 1280x720 (2xAA, transparencies and effects not AA'd)
Mass Effect 2
= 1280x720 (2xAA, transparencies and effects not AA'd)
Mass Effect 3
= 1280x720 (FXAA)
Mercenaries 2: World in Flames
= 1280x720 (no MSAA, but
depth/Z-based edge blur
?)
Medal of Honor
= 1280x720 (no AA)
Medal of Honor: Warfighter
= 1280x704 (FXAA)
Metro 2033
= 1280x720 (AAA)
Midnight Club: Los Angeles
= 1280x720 (2xAA?)
Mirror's Edge
= 1280x720 (2xAA)
Mortal Kombat vs DC
= 1040x624 (2xAA)
Mortal Kombat 9
= 1280x720 (edge blur filter)
MotoGP 2006 (screenshot)
= 1280x1024 (framebuffer grab from AVS Forum member)
MotoGP '09/'10
= 1280x720 (2xAA)
MotoGP '10/'11
= 1280x720 (2xAA)
MX vs ATV: Alive
= 1280x720 (no AA)
MX vs ATV: Reflex
= 1280x720 (no AA)
MX vs ATV: Untamed
= 1280x720 (no AA)
Nail'd
= 1280x672 (4x2 custom edge AA + black borders)
Naruto Ninja Storm 2 =
1280x640 (no AA)
NBA Live '08
= 1280x720 (4xAA)
NBA Street Home court (demo)
= 1920x1080 (4xAA)
NCAA Football 08 (demo)
= 1024x600 (2xAA)
Need For Speed: Hot Pursuit
= 1280x720 (2xAA on cars, no AA on environment)
Need For Speed: Most Wanted (2012)
= 1280x704 (post-AA)
Need For Speed: Pro Street
= 1280x720 (4xAA)
Need For Speed: Shift
= 1280x720 (4xAA)
Need For Speed: Shift 2
= 1280x720 (4xAA)
Need For Speed: The Run
= 1280x704 (FXAA) black bars
Need For Speed: Undercover
= 1280x720 (4xAA)
NFL Tour
= 1280x720 (4xAA, 60fps)
NHL '09
= 1280x720 (4xAA)
Ninja Bladen
= 1280x720 (2xAA)
Ninja Gaiden 2
= 1120x585 (2xAA)
Ninja Gaiden 3
= dynamic up to 1280x720 (FXAA)
Operation Flashpoint 2
= 1280x720 (2xAA)
Orange Box, The
= 1280x720 (no AA)
Overlord
= 1280x720 (2xAA)
Overlord II
= 1280x612 (custom edge blur, black borders)
Perfect Dark Zero
= 1152x640 (no AA)
Phantasy Star: Universe
= 1152x648 (no AA)
Portal 2
= 1280x720 (edge blur)
Prince of Persia
= 1280x720
Prince of Persia: The Forgotten Sands
= 1280x720 (2xAA)
Pro Evolution Soccer 6 (demo)
= 1024x576 (2xAA)
Pro Evolution Soccer 2008
= 1280x720 (4xAA)
Pro Evolution Soccer 2010
= 1280x720 (2xAA)
Pro Evolution Soccer 2011
= 1280x720 (2xAA)
Project Gotham Racing 3
= 1024x600 (2xAA)
Project Gotham Racing 4
= 1280x720 (2xAA)
Prototype
= 1120x640 (2xAA)
Quake 4
= 1280x720 (no AA)
Quake Wars: Enemy Territory
= 1280x720 (2xAA + blur)
Race Driver: GRID
= 1280x720 (4xAA)
Race Pro
= 1280x720 (4xAA)
Rage
= 640x720 up to 1280x720 (no AA)
Rainbow Six Vegas 2
= 1280x720 (2xAA)
Red Dead Redemption
= 1280x720 (2xAA)
Red Faction: Armageddon
= 960x540 (2xAA)
Red Faction: Guerrilla
= 1280x720 (2xAA)
Resident Evil 5
= 1280x720 (dynamic 0-4xAA)
Resident Evil 6
= 1280x720 (Post-AA)
Ridge Racer 6 (demo)
= 1440x810 (no AA)
Rise of the Argonauts
= 1280x720 (2xAA, however post processing is likely interfering with the AA resolve in certain cases )
Risen 2: Dark Waters
= 1120x640 (no AA)
Rock Band
= 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band 2
= 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: The Beatles
= 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: Green Day
= 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Saboteur
= 1280x720 (no AA)
Sacred 2: Fallen Angel
= 1920x1080 for any HD output (including PC res), 1280x960 for 4:3 output, 1376x768 for 480p widescreen (no AA)
Saint's Row 2
= 640p (2xAA)
Saint's Row 3 =
1280x720 (800x450 lighting)
SCORE International Baja 1000
= 1280x720 (4xAA)
SEGA: All Stars Racing
= 1280x720 (2xAA)
SEGA: Rally Revo
= 1280x720 (4xAA, alpha to coverage)
SEGA: Superstars Tennis
= 1280x720 (2xAA, 30fps)
Shadowrun
= 1280x720 (2xAA) - Gamefest '07
Shadows of the Damned
= 1280x720 (no AA)
Silent Hill: Homecoming
= 1280x720 (2xAA)
Simpsons, The
= 1280x720 (no AA)
Singularity
= 1280x720 (2xAA)
Skate
= 1280x720 (2xAA ? )
Skate 3
= possibly 1152x640 or less (2xAA, super blur filter makes it difficult to determine exact res)
Sleeping Dogs
= 1200x720 (FXAA)
Soldier of Fortune: Payback
= 1280x720 (4xAA ?)
Soul Calibur IV
= 1365x960 (no AA, software scaled to 720p)
Soul Calibur V
= 1280x720 (FXAA?)
Sonic Unleashed
= 880x720 (2xAA)
Spec Ops: The Line
= ~1200x680 (light FXAA?)
Spiderman: Web of Shadows
= 1280x720 (4xAA)
Splinter Cell: Conviction
= 1024X576 (2xAA)
Splinter Cell: Double Agent
= 1280x720 (full screen blur, 1-pixel horizontal & vertical)
Split-Second
= 1280x672 (2xAA)
SSX
= 1120x585 (FXAA)
Star Ocean 4
= 1248x702 (2xAA + edge blur/DOF, in field), ~936x512 (no AA, in battle)
Star Wars: The Force Unleashed
= 1280x720 (no AA)
Stormrise
= 1280x720 (4xAA)
Street Fighter IV
= 1280x720 (2xAA)
Super Stars V8: Next Challenge
= 1280x720 (4xAA)
Super Street Fighter IV
= 1280x720 (2xAA)
Syndicate =
1280x720 (FXAA, dynamic res)
Tales of Vesperia
= 1280x720 (2xAA + full screen blur)
Tekken 6
= 1024x576 w/motion blur, 1360x768 w/o motion blur (no AA)
Tekken Tag Tournament 2
= dynamic 720x720 to 1280x720, max 1024x720 with 2 characters in-game, max 900x720 with 3 characters, max 800x720 with 4 characters (no AA in-game, 2xAA for character LED background or no-characters-environment-only/rankings view)
Terminator: Salvation
= 1152x648 (blur filter)
Test Drive Unlimited
= 1280x720 (2xAA)
Test Drive Unlimited 2
= 1280x720 (custom edge filter)
Tiger Woods PGA Tour '09
= 1280x720 (no AA)
Tiger Woods PGA Tour '11
= 1280x720 (no AA)
Tomb Raider: Legend
= 1024x600 (2xAA)
Tomb Raider: Underworld
= 1024x576 (2xAA) - depth buffer is 1040x576
Tony Hawk's Project 8 (screenshot)
= 1040x585 (2xAA)
Tony Hawk's Proving Ground
= 1280x720
Top Spin 3
= 1280x720 (2xAA)
Top Spin 4 =
1280x720 2D, 640x720 3D (both 2xAA)
Transformers: Revenge of the Fallen
= 1120x720 (blur filter)
Transformers: War for Cybertron
= 1024x600 (2xAA)
Tron
= 1280x720 (no AA)
Turning Point: Fall of Liberty
= 1280x720 (no AA)
Turok
= 1280x720 (no AA)
UEFA Euro 2008
= 1280x720 (2xAA)
UFC 2009: Undisputed
= 1280x720 (custom edge AA with 2 colour gradations like 4xAA)
Unreal Tournament III
= 1280x720 (2xAA ala Gears...)
Vanquish
= 1024x720 (2xAA)
Virtua Fighter 5 (demo)
= 1024x1024 (4xAA)
Virtua Tennis 2009
= 1280x720 (4xAA)
Virtua Tennis 3
= 1920x1080 (2xAA)
Virtua Tennis 4
= 1280x720 (4xAA)
WALL E
= 1280x720 (2xAA)
Wanted
= 1120x640 (no AA)
Warhammer 40,000: Space Marine
= 1200x720 (post-AA)
Wheelman
= 1280x720 (2xAA)
Witcher 2, The
= 1280x672 (FXAA)
Wolfenstein
= 1280x720 (no AA)
WWE All-Stars
= 1280x720 (no AA)
XCOM: Enemy Unknown
= 1280x720 (FXAA)
X-Men Origins: Wolverine
= 1280x720 (2xAA)
Zone of the Enders HD
= 1280x720 (no AA)
XBLA
1942: Joint Strike
= 1280x720 (4xAA)
After Burner Climax
= 1280x720 (4xAA)
Alan Wake: American Nightmare
= 1120x576 (4xAA + FXAA)
Alien Breed
= 1280x720 (2xAA)
Battlefield 1943
= 1280x720 (no AA)
Bionic Commando: Rearmed
= 1280x720 (no AA)
Boogie Bunnies
= 1920x1080 (4xAA)
Call of Duty: Classic
= 1280x720 (4xAA)
Commando 3
= 1280x720 (4xAA)
Dead Rising 2: Case Zero
= 1280x720 (2xAA)
Hard Corps: Uprising
= 1280x720 (no AA)
Hydrophobia
= 960x672 (2xAA)
Ikaruga =
540x720 (4xAA, centered on 1280x720 frame)
Invincible Tiger
= 1280x720 (4xAA, classic mode), 640x720 or 1280x360 (S3D mode), see
here
for more.
Lara Croft and The Guardian of Light
= 1024x576 (2xAA)
Nexuiz
= 1152x720 (no AA)
Puddle
= 1280x720 (post-AA)
Quake Arena Arcade
= 1280x720 (4xAA)
Red Faction: Battlegrounds
= 1280x720 (2xAA)
Resident Evil 4 HD
= 1280x720 (half-pixel offset blur?)
Rez HD
= 1280x720 (4xAA)
Rock Band Blitz
= 1280x720 (no AA)
Serious Sam HD
= 1120x630 (blur filter)
Sine Mora
=
1280x544 (4xAA, black bars), 3D: 640x544 (2xAA, black bars, full res HUD)
Splosion Man
= 1280x720 (2xAA)
Stacking
= 1200x720 (custom edge filter)
TMNT: TiT Re-shelled
= 1280x720 (no AA)
Trials Evolution
= 1152x648 (FXAA)
Trials HD
= 1280x680 (no AA, black borders)
Virtua Fighter 5: Final Showdown
= 1280x720 (FXAA)
Wolf of the Battlefield: Commando 3
= 1280x720 (4xAA)
Playstation 3
50 Cent
= 1280x720 (blur filter)
Afro Samurai
= 1280x720 (QAA)
Alice: Madness Returns
= 1280x720 (MLAA)
Aliens Vs Predator
= 1120x630 (custom AA)
Alone in the Dark
= 1120x630 (no AA)
Army of Two
= 1280x720 (no AA)
Assassin's Creed
= 1280x720 (QAA)
Assassin's Creed 2
= 1280x720 (QAA), 960x720 (QAA) -> 1080 mode.
Assassin's Creed 2: Bromance
= 1280x720 (QAA)
Assassin's Creed 2: Revelations
= 1280x720 (post-AA)
Assassin's Creed 3
= 1280x720 (post-AA)
Assassin's Creed 3: Side Story 1
Assassin's Creed 3: Side Story 2
Assassin's Creed 3: Side Story 3
Assassin's Creed 3: Side Story 4
Avatar
= 1280x692 (QAA, black borders)
Azura's Wrath
= 1280x720 (no AA)
Backbreaker
= 1152x640 (2xAA + blur filter)
Batman: Arkham Asylum
= 1280x720 (no AA)
Batman: Arkham City
= 1280x720 (no AA)
Battle Fantasia
= 1280x720 (no AA, toggable blur filter)
Battlefield 3
= 1280x704 (MLAA) black bars
Battlefield: Bad Company
= 1280x720 (no AA)
Battlefield: Bad Company 2
= 1280x720 (no AA)
Bayonetta
= 1280x720 (no AA)
Beijing 2008
= 1024x768 (no AA)
Beowulf
= 1280x720 (no AA)
Bionic Commando
= 1120x640 (no AA)
Bioshock
= 680p (no AA, blur filter pre-patch)
Bioshock 2
= 1280x720 (no AA)
Bioshock Infinite
=
Binary Domain
=
Blacksite: Area 51
= 1280x720 (no AA)
BlazBlue: Calamity Trigger
= 1280x720 (QAA background, no AA characters )
Blur
= 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur)
Bodycount
= 1024x640 (FXAA?)
Borderlands =
1280x720 (no AA)
Borderlands 2 =
1280x720 (no AA)
Bourne Conspiracy,
The
(demo)
= 1280x720 (no AA)
Brink
= 1280x720 (no AA)
Brutal Legend
= 1152x720 (no AA)
Bulletstorm
= 1280x720 (no AA)
Burnout: Paradise
= 1280x720 (2xAA)
Call of Duty 3 (screenshot)
~1088x624 (2xAA)
Call of Duty: Black Ops
= 960x544 (2xAA)
Call of Duty: Modern Warfare
= 1024x600 (2xAA)
Call of Duty: Modern Warfare 2
= 1024x600 (2xAA)
Call of Duty: Modern Warfare 3
= 1024x600 (2xAA)
Call of Duty: World at War
= 1024x600 (2x AA)
Call of Juarez: Bound in Blood
= 1152x640 (4x2 custom edge AA)
Call of Juarez: The Cartel
= 1280x720 (custom edge AA)
Cars Mater-National =
1280x720 (QAA), 1920x1080 (QAA)
Castlevania: Lord of Shadow
= 1280x720 (no AA)
Catherine
= 1280x720 (QAA)
Chronicles of Riddick: Dark Athena
= 1024x720 (QAA)
Command & Conquer: Red Alert 3
= 1280x720 (no AA)
Conan (demo)
= 1024x576 (no AA)
Condemned 2
= 1280x720 (no AA)
Conflict: Denied Ops
= 1280x720 (no AA) or 960x1080
Crysis
= 1024x720 (TAA + edge post-process)
Crysis 2
= 1024x720 (TAA + edge post-process))
Dante's Inferno
= 1280x720 (no AA)
Dark Sector
= 1152x640 (no AA)
Darksiders
= 1152x648 (no AA)
Darkness,
The
(demo)
= 1024x576 (no AA)
Darkness II, The
= 1152x600 (FXAA)
Dark Souls
= 1024x720 (2xAA)
Dead Island
= 1280x720 (custom edge filter)
Dead or Alive 5
= dynamic up to 1280x720 (no AA in-game)
Dead Rising 2
= 1024x576 (2xAA)
Dead Space
= 1280x720 (no AA)
Dead Space 2
= 1280x720 (no AA)
Dead to Rights: Retribution
= 1072x603 (2xAA) ?
de Blob 2
= 1280x720 (2xAA)
Def Jam Icon (screenshot)
= 1152x648 (no AA)
Demon's Souls
= 1280x720 (no AA)
Deus Ex: Human Revolution
= 1280x720 (MLAA)
Devil May Cry 4
= 1280x720 (2xAA, temporal)
Dirt
= 1280x720 (QAA)
Dirt 2
= 1280x720 (QAA)
Dishonoured
= 1280x720 (post-AA)
Dragon Age: Origins
= 1280x720 (AA ?)
Dragon Age II
= 1280x720 (MLAA)
Dragon Ball: Raging Blast 2
= 1280x720 (no AA)
Dragon's Dogma
= 1280x608 (black bars, FXAA)
Driver: San Fransisco
= ~1120x720 (2xAA)
Duke Nukem Forever
= 1152x640 (no AA)
Dynasty Warriors 6
= 1280x720 (no AA)
Dynasty Warriors 7
= 1280x720 (no AA)
EDF: Insect Armageddon
= 1280x720 (QAA)
El Shaddai
= 1152x576 (no AA)
Elder Scrolls IV: Oblivion
= 1280x720 (no AA)
Elder Scrolls V: Skyrim
= 1280x720 (likely FXAA, more aggressive edge detection than 360 iteration)
End of Eternity/Resonance of Fate
= 1088x720 (2xAA)
End War
= 1280x720 (2xAA)
Enslaved
= 1280x720 (no AA)
F.E.A.R.
= 1280x720 (blur filter)?
F.E.A.R. 2
= 1280x720 (no AA)
F.E.A.R. 3
= 1280x720
F1 2010
= 1280x720 (QAA)
F1 2011
= 1280x720 (MLAA)
FaceBreaker
= 1280x720 (QAA), 960x1080
Fallout 3
= 1280x720 (no AA)
Fantastic Four: Rise of the Silver Surfer
= 1280x720 (no AA)
Far Cry 2
= 1274x692 (QAA, black borders)
Fifa 2008
= 1280x720 (no AA)
Fifa 2010
= 1280x720 (QAA)
Fifa 2011
= 1280x720 (QAA)
Fifa Street 3
= 1920x1080 (no AA)
Fight Night Champion Online
=
Fight Night Round 4
= 1280x720 (QAA)
Final Fantasy XIII
= 1280x720 (2xAA)
Full Auto 2 (demo)
= 1920x1080 (4x AA)
Fracture
= 1152x648 (no AA)
Ghostbusters
= 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)
Ghost Recon: Advanced Warfighter 2
= 1280x720
Ghost Recon: Future Soldier
= 1024x600 (FXAA)
G.I. Joe: The Rise of the Cobra
= 1280x720 (QAA)
Godfather II
= 1200x720 (blur filter)
God of War: Origins Collection
= 1280x720 or 1920x1080 (no AA), 3D is 1280x720
God of War Collection Volume II =
1280x720 or1920x1080 (no AA)
God of War III
= 1280x720 (MLAA)
Golden Axe: Beast Rider
= 1280x720 (no AA, blur filter)
Golden Compass
= 1280x720 (no AA)
Grand Theft Auto IV
= 1152x640 (QAA)
Gran Turismo 5: Prologue
= 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Gran Turismo 5
= 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D mode
Guitar Hero 3
= 1040x585 (no AA)
Guitar Hero Aerosmith
= 1040x585 (no AA)
Guitar Hero World Tour
= 1040x585 (no AA)
Guitar Hero 5
= 1024x576 (no AA)
HAWX
= 1280x720 (no AA, horizontal blur)
HAWX2
= 1280x720 (2xAA, full screen blur filter)
Haze (demo)
= 1024x576 (2xAA)
Heavenly Sword =
1280x720 (4xAA)
Heavy Rain
= 1280x720 (2xAA)
Homefront
= 1024x576 (no AA)
Ico =
1280x720 or 1920x1080 (MLAA)
IL2 Sturmovik
= 1280x720 (QAA)
Infamous
= 1280x720 (no AA)
Infamous 2
=
Incredible Hulk
= 1280x720 (no AA), 960x1080 (no AA)
James Bond 007: Blood Stone
= 1280x720 (2xAA + blur filter, half pixel, bilinear edge filter)
Jericho (demo)
= 996x560 (2x AA)
Juiced 2: Hot Import Nights
= 1280x720 (QAA)
Killzone 2
= 1280x720 (QAA)
Killzone 3
= 1280x720 2D, 640x716 3D, (both MLAA )
Kingdoms of Amalur
= 1280x720 (no AA)
Kung Fu Panda
= 1280x720 (no AA), 960x1080 (no AA)
Lair
= 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
Legend of Spyro: Dawn of the Dragon, The
= 1280x720 (no AA)
Legendary
= 1280x720 (no AA)
LEGO: Batman
= 1280x720 (no AA, slight blur filter)
LEGO: Harry Potter 1-4
= 1280x720 (no AA)
LEGO: Indiana Jones
= 1280x720 (no AA), 960x1080 (no AA)
LEGO: Star Wars III =
1280x720 (edge detect blur filter)
Little Big Planet
= 1280x720 (2xAA)
Little Big Planet 2
= 1280x720 (MLAA)
Lord of the Rings: Conquest
= 640p (no AA)
Lost Planet
= 1280x720 (temporal 2xAA)
Lost Planet 2
= 1280x720 (no AA)
Madden NFL '09
= 1280x720 (no AA)
Mafia 2
= 1280x720 (no AA)
MAG
= 1280x720 (2xAA)
Marvel: Ultimate Alliance
= 1280x720 & 1920x1080 (no AA)
Marvel: Ultimate Alliance 2
= 1024x576 (2xAA)
Marvel Vs Capcom 3
= 1280x720 (no AA)
Mass Effect 2
= 1280x720 (no AA)
Mass Effect 3
= 1280x720 (FXAA)
Medal of Honor
= 1280x720 (no AA)
Medal of Honor: Warfighter
= 1280x704 (MLAA)
Mercenaries 2: World in Flames
= 1280x720 (no AA)
Metal Gear Online
= 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot
= 1024x768 (2xAA, temporal)
Midnight Club: Los Angeles
= 960x720 (QAA)
Mirror's Edge
= 1280x720 (no AA)
MotoGP '10/'11
= 1280x704 (no AA)
Mortal Kombat 9
= 1280x720 (edge blur filter), one of the levels appears to be 680p. 1/2x1/2 transparencies, 960x720 in 3D mode
Mortal Kombat vs DC
= 1040x624 (QAA)
MLB08: The Show =
1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
MLB09: The Show
= 1280x720 (2xAA) or 1920x1080 (no AA)
Motorstorm
= 1280x720 (2xAA)
Motorstorm Apocalypse
= 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA)
Motorstorm Pacific
= 1280x720 (dynamic down to 576p, 2xAA)
MX vs ATV: Alive
= 1280x720 (no AA)
MX vs ATV: Reflex
= 1280x720 (no AA)
MX vs ATV: Untamed
= 1024x576 (no AA)
Nail'd =
1152x640 (4x2 custom edge AA)
Naruto Ninja Storm 2 =
1280x720 (no AA)
NBA07 (demo)
= 1920x1080 (no AA)
NBA08 (demo)
= 1920x1080 (no AA)
NBA Live '08
= 1280x720 (no AA)
NBA Street Home court (screenshot)
= 1920x1080 (no AA)
Need For Speed: Hot Pursuit
= 1280x720 (2xAA on cars, no AA on environment)
Need For Speed: Most Wanted (2012)
=
1280x704 (post-AA)
Need For Speed: Pro Street
= 1280x720 (QAA)
Need For Speed: Shift
= 1280x720 (QAA)
Need For Speed: Shift 2
=1280x720 (MLAA)
Need For Speed: The Run
= 1280x704 (MLAA) black bars
Need For Speed: Undercover
= 1280x720 (QAA)
NFL Tour
= 1280x720 (no AA, poor framerate)
NHL '09
= 1280x720 (4xAA)
Ninja Gaiden: Sigma
= 1280x720 (no AA, has weird scaling to support 1080p)
Ninja Gaiden: Sigma 2
= 1280x718 (dynamic 2xMSAA, black borders)
Ninja Gaiden 3
= dynamic up to 1280x720 (FXAA)
Operation Flashpoint 2
= 1280x720 (QAA)
Orange Box, The
= 1280x720 (QAA or full screen blur...)
Overlord =
1280x720 (no AA)
Overlord II
= 1280x720 (no AA)
Pirates des Caraibes (screenshot)
= 768x1080 (no AA), 960x720 en mode 720p
Portal 2
= 1280x720 (MLAA)
Prince of Persia
= 1280x720
Prince of Persia: The Forgotten Sands
= 1280x720 (2xAA + blur? or quincunx)
Pro Evolution Soccer 2008
= 1280x720 (QAA)
Pro Evolution Soccer 2010
= 1280x720 (2xAA in-game, no AA cut-scenes)
Pro Evolution Soccer 2011
= 1280x720 (no AA)
Prototype
= 1120x640 (QAA)
Quake Wars: Enemy Territory
= 1280x720 (no AA)
Race Driver: GRID
= 1280x720 (2xAA)
Rage
= 640x720 up to 1280x720 (no AA)
Rainbow Six Vegas 2
= 1280x720 (2xAA)
Ratchet & Clank: Tools of Destruction
= 960x704 (2xAA, AA samples used to reconstruct 720p)
Ratchet & Clank: A Crank in Time
= 960x704 (2xAA, AA samples used to reconstruct 720p)
Red Dead Redemption
= 1152x640 (QAA)
Red Faction: Armageddon
= 960x540 (MLAA)
Red Faction: Guerrilla
= 1280x720 (no AA)
Resident Evil 5
= 1280x720 (dynamic 0-QAA)
Resident Evil 6
= 1280x720 (Post-AA)
Resistance: Fall of Man
= 1280x720 (QAA)
Resistance 2
= 1280x720 (QAA)
Resistance 3
=
Ridge Racer 7 (demo)
= 1920x1080 (no AA)
Rise of the Argonauts
= 1280x720 (no AA)
Risen 2: Black Waters
= 1120x640 (no AA)
Rock Band
= 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band 2
= 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: The Beatles
= 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: Green Day
= 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Ryu Ga Gotoku 3
= 1024x768 (no AA)
Saboteur
= 1280x720 (edge detect)
Sacred 2: Fallen Angel
= 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
Saint's Row 2
= 640p (QAA)
Saint's Row 3 =
1280x720 (800x450 lighting)
SCORE International Baja 1000
= 1280x720 (no AA)
SEGA: All Stars Racing
= 1280x720 (2xAA)
SEGA: Rally Revo
= 1280x720 (4xAA, alpha blend)
SEGA: Superstars Tennis
= 1280x720 (QAA, 30fps)
Shadow of the Colossus
= 1280x720, 960x1080 (MLAA), 720p for 3D
Shadows of the Damned
= 1280x720 (no AA, higher AF)
Silent Hill: Homecoming
= 1024x576 (no AA)
Simpsons, The
= 1280x720 (no AA)
Singularity
= 1280x720 (no AA)
Skate =
1280x720 (no AA)
Skate 3
= possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res)
Sleeping Dogs
= 1152x640 (FXAA)
Soldier of Fortune: Payback
= 1280x720 (no AA)
Sonic Unleashed
= 880x720 (blur filter)
Soul Calibur IV
= 1280x720 (no AA), 1280x576 in 1080p mode
Soul Calibur V
= 1280x720 (MLAA)
Spec Ops: The Line
= ~1120x640 (light FXAA?)
Spiderman: Web of Shadows
= 1280x720 (no AA)
Spiderman: Shattered Dimensions
= 1120x630 (no AA)
Split-Second
= 1280x720 (2xAA)
SSX
= 1120x585 (FXAA)
Star Ocean 4: The Last Hope
= 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle)
Star Wars: The Force Unleashed
= 1280x720 (no AA)
Stormrise
= 1280x720 (2xAA)
Street Fighter IV
= 1280x720 (no AA), 1120x630 (in up-close character view)
Super Stars V8: Next Challenge
= 1280x720 (2xAA)
Super Street Fighter IV
= 1280x720 (no AA)
Supercar Challenge
= 960x1080 (no AA)
Syndicate =
1280x720 (post-AA, dynamic res)
Tekken 6
= 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)
Tekken Tag Tournament 2
= dynamic 720x720 to 1280x720, max 1024x720 with 2 characters in-game, max 900x720 with 3 characters, max 800x720 with 4 characters (no AA in-game, 2xAA for character LED background or no-characters-environment-only/rankings view)
Terminator: Salvation
= 1152x648 (blur filter)
Test Drive Unlimited
= 1280x720 (QAA?)
Test Drive Unlimited 2
= 1280x720 (MLAA)
Tiger Woods PGA Tour '09
= 1280x720 (no AA)
Tiger Woods PGA Tour '11
= 1280x720 (no AA)
Tomb Raider: Underworld
= 1280x720 (QAA)
Tony Hawk's Project 8 =
1280x720
Tony Hawk's Proving Ground (demo)
= 1024x576 (no AA)
Top Spin 3
= 1280x720 (QAA)
Top Spin 4 =
1280x720 (QAA) 2D, 1024x720 (no AA) 3D
Transformers
= 960x1080 (no AA)
Transformers: Revenge of the Fallen
= 1120x720 (blur filter)
Transformers: War for Cybertron
= 1024x600 (no AA)
Tron
= 1280x720 (no AA)
Turning Point: Fall of Liberty =
1280x720 (no AA)
Turok
= 1280x720 (no AA)
UEFA Euro 2008
= 1280x720 (no AA)
UFC 2009: Undisputed
= 1280x720 (no AA in-game, 4xAA cutscenes)
Uncharted: Drake's Fortune
= 1280x720 (2xAA)
Uncharted 2
= 1280x720 (2xAA)
Uncharted 3
= 1280x720 (edge detect) in 2D, 896x504 in 3D
Unreal Tournament III
= 1280x720 (no AA)
Vanquish
= 1024x720 (2xAA)
Viking: Battle for Asgard
= 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
Virtua Fighter 5
= 1024x1024 (no AA)
1024x768 en mode 1080p
Virtua Tennis 2009
= 1280x720 (QAA)
Virtua Tennis 3
= 1920x1080 (2x AA)
Virtua Tennis 4
= 1280x720 (2xAA) for 2D and 3D, 640x720 in 3D for cut-scenes
WALL E
= 1280x720 (no AA)
Wanted
= 1120x640 (no AA)
Warhammer 40,000: Space Marine
= 1138x640 (post-AA)
Wheelman
= 1280x720 (no AA)
Wolfenstein
= 1280x720 (no AA)
World Series Of Poker 2008
= 1920x1080 (2xAA)
WWE 08
= ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
WWE All-Stars
= 1152x640 (no AA)
XCOM: Enemy Unknown
= 1280x720 (FXAA)
X-Men Origins: Wolverine
= 1280x720 (no AA)
Zone of the Enders HD
= 1280x720 (no AA)
PSN GAMES
1942: Joint Strike
= 1280x720 (4xAA) or 1920x1080 (2xAA)
After Burner Climax
= 1280x720 (no AA)
Battlefield 1943
= 1280x720 (no AA)
Blast Factor
= 1920x1080 (no AA)
Bionic Commando: Rearmed
= 1280x720 (no AA)
Calling All Cars (screenshot)
= 1920x1080 (4x AA)
Commando 3
= 1280x720 (4xAA) or 1920x1080 (2xAA)
Dead Nation
= 1280x720 (no AA)
Echochrome
= 1920x1080 (2xAA)
Elefunk
= 1920x1080 (4xAA)
Explodemon
= 1280x720 (no AA)
Fat Princess
= 1920x1080 (no AA)
Forbidden Siren
= 1024x512 (4xAA)
Go Puzzle
= 1920x1080
GTHD
= 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080
Hard Corps: Uprising
= 1280x720 (no AA)
High Velocity Bowling
= 1920x1080 (no AA)
Lara Croft and The Guardian of Light
= 1024x576 (QAA)
Locoroco Cocoreccho
= 1920x1080 (2x AA)
Mainichi Issyo
= 1440x1080 (4xAA)
Pixel Junk Monsters/Racers/Eden
= 1920x1080
Puddle
= 1280x720 (post-AA)
Red Faction: Battlegrounds
= 1280x720 (QAA)
Rocketmen
= 1920x1080 (2xAA)
Rub'a'dub
= 1600x1080 (no AA)
Snakeball
= 1280x1080 (no AA)
Stacking
= 1152x720 (custom edge filter)
Stardust HD
= 1280x1080 (no AA) pre-update, 1920x1080 (no AA) or 1280x720 (4xAA) post-update
Sudoku
= 1920x1080
Super Rub-a-Dub
= 1600x1080
Tekken 5 Dark Resurrection (screenshot)
= 1920x1080 (no AA), not always?
TMNT:TiT Re-shelled
= 1280x720 (no AA)
Virtua Fighter 5: Final Showdown
= 1280x720 (FXAA)
Warhawk
= 1280x720 (4xAA)
Wipeout HD
= dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)
Wolf of the Battlefield: Commando 3
= 1920x1080 (2xAA)
PS Vita
All Stars Battle Royale (beta)
= 960x544 (no AA)
Assassin's Creed: Liberation
= 720x~384 (no AA)
Assault Gunners
= 960x544 (4xAA)
BlazBlue: Continuum Shift Extend
= 960x544 (no AA)
Disgaea 3: Absence of Detention
= 960x544 (no AA?)
Dynasty Warriors Next
= 960x544 (4xAA)
Escape Plan
= 960x544 (no AA)
F1 2011
= 640x~384 (no AA)
FIFA 13
= 960x544 (2xAA)
Good People Die
= 960x544 (4xAA)
Gravity Rush
= 720x408 (no AA)
Hot Shots
= 640x? (4xAA)
Hustle Kings
= 960x544 (4xAA)
Little Battlers eXperience W
= 960x544 (no AA)
Little Big Planet
= 720x400 (408 with black borders, 4xAA)
Madden NFL 13
= 960x544 (no AA)
Michael Jackson: The Experience
= 960x544 (4xAA?)
MLB 12: The Show
= 720x408 (4xAA)
Metal Gear Solid HD Collection
= 720x448 (no AA)
Mortal Kombat
= 640x~384 (no AA)
Need For Speed: Most Wanted
= 640x~368 (4xAA)
New Little King's Story
= 960x544 (4xAA)
Ninja Gaiden Sigma Plus
= 960x544 (2xAA), dynamic
Pro Yakyuu Spirits 2012
= 960x544 (no AA)
PulzAR
= 960x544 (no AA)
Rayman: Origins
= 960x544
Ridge Racer
= 720x408 (4xAA)
Shinobido 2: Dynamic Tripping
= 960x544 (no AA)
Super Stardust Delta
= 960x544 (no AA)
Surge Concerto: Ciel no Surge
= 960x544 (4xAA)
Touch My Katamari
= 960x544 (no AA)
Uncharted: Golden Abyss
= 720x408
Unit 13
= 720x408 (no AA)
Virtua Tennis 4
= 960x544 (4xAA)
Wipeout 2048
= dynamic up to 960x544 (4xAA)
Wii U
Assassin’s Creed 3
=
Batman: Arkham City Armored Edition
=
Call of Duty: Black Ops 2
=
Darksiders 2
=
Epic Mickey 2: The Power of Two
=
ESPN Sports Connection
=
FIFA Soccer 13
=
Game Party Champions
=
Just Dance 4
=
New Super Mario Bros. U
=
Ninja Gaiden: Razor’s Edge
=
Nintendo Land
=
Rabbids Land
=
Scribblenauts Unlimited
=
Sing Party
=
Skylanders Giants
=
Sonic & All-Stars Racing Transformed
=
Tekken Tag Tournament 2
= dynamic 720x720 to 1280x720, max 1024x720 with 2 characters in-game, max 900x720 with 3 characters, max 800x720 with 4 characters (no AA in-game, 2xAA for character LED background or no-characters-environment-only/rankings view)
Transformers Prime
=
Warrios Orochi 3 Hyper
=
Wipeout 3
=
Your Shape: Fitness Evolved 2013
=
Zombi U
=
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