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历史上有没有哪台主机首发游戏画面可以秒掉同年电脑游戏的?

model3啊~
neogeo啊~

同期秒pc一光年。。。


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引用:
原帖由 KoeiSangokushi 于 2011-1-5 00:57 发表
以2001年为分水岭

2001年的XBOX采用的奔腾3+GF3

已经是落后于当时的高端PC很多了,但是XBOX依然机能完胜PS2
xbox落后同期pc很多??
很多???

依稀记得xb显卡的阴影单元比gf3还要多,达到gf4的数量。。

[ 本帖最后由 倍舒爽 于 2011-1-5 01:05 编辑 ]



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引用:
原帖由 lili2k2 于 2011-1-6 01:29 发表



要的只是大家面对2000年以后的PS2首发游戏不如PC画面了就完事了。
本来讨论GT4就已经很扯了,已经脱离了“主机首发游戏画面可以秒掉同年电脑游戏”的主题。
我只是觉得为什么有些人要承认这个有那么难。。。 ...
别说劳拉3,dc有劳拉4,也有q3~
尤其dc版q3效果绝壁好!还是60fps的~

就算voo2跑q3也不能跑顺。。
要爽起码得上tnt才行~

[ 本帖最后由 倍舒爽 于 2011-1-6 02:47 编辑 ]


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引用:
原帖由 KoeiSangokushi 于 2011-1-6 01:27 发表

56的画质确实差不多
但是问题是极品飞车代表不了PC游戏的最高画质水准
我了个去~~~
5,6的画质还差不多??

还有你说8500秒gf3几条街可有证据??
我当时正要入显卡,这两卡的对比看不少了。。
8500跑分是厉害,跑游戏比得上ti500??
当然后来都没入,买了首发的ti4400~

233,还pc同期秒xbox。。。
我买了ti4400才真正感受到xbox的厉害。。。
尤其是玩rsc,这毫无悬念是当时pc上画面最好的游戏了。。
甚至同分辨率480p,xbox版的帧率还比ti4400版还要稳定。。
当然这个和效率有很大关系。。

这区嘴巴最大,却又最不靠谱的你算一位了。。

[ 本帖最后由 倍舒爽 于 2011-1-6 02:56 编辑 ]

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引用:
原帖由 KoeiSangokushi 于 2011-1-6 03:04 发表

地球人都知道镭9700>GF4 TI>镭8500>GF3>镭7500>GF2 TI

别跟我扯跑分,A卡本来就是更注重技术力的所在,N卡才屡屡有在跑分中进行驱动作弊的劣迹
233~
别拿地球人做挡箭牌了。。
8500性能超gf3没错,但跑游戏就是另外一回事。。
可你说的是完爆啊。。当年驱动都弄不好,还完爆。。。

搜了下老文,完爆给我看啊。。
http://www.yesky.com/216/201216.shtml

[ 本帖最后由 倍舒爽 于 2011-1-6 04:52 编辑 ]

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posted by wap, platform: Nokia (E71)

哪位还有dc版的盘用模拟器截个图不就好了。。

gs对dc版
quake3的review,其中提到。。。

The textures in the Dreamcast version look pretty amazing. In some cases, they look even better than the textures in the PC version. Like the great looking textures, the game's 3D models and special effects are very impressive. The character models and skins look terrific, and the animation really brings a lot of personality to the different characters. The various models are highly varied, and they range from giant hopping-eye creatures to skeletons. Models based on the characters from Doom, Quake, and Quake II are also available. Curved surfaces help improve the quality of the level design, but other effects like fog and great colored lighting add even more atmosphere to some of the game's levels. The weapon models also look good for the most part, and they're easily identifiable in your enemies' hands. Unfortunately, the sound in Quake III Arena is inconsistent. All of the weapon fire is outstanding. The sound of rockets whizzing by your head as you dodge from side to side is especially impressive. The different character voices (each model has its own set of sounds) are pretty good, though you may become annoyed with Orbb the eyeball's screeching noises - all the more reason to kill him quickly. And the music in each level is really, really great. But the real problem with the audio is the announcer, who says things like "five minutes remaining" or "impressive" when applicable. id obviously tried to duplicate the sound and style of the announcer's menacing voice from the Mortal Kombat games. But instead of hiring an appropriate voice actor, id simply took a typical voice (specifically that of id level designer Christian Antkow) and pitched it down a few octaves to make it sound sinister. Instead, it just comes off as amateurish. Given the frequency with which the announcer speaks during the game, you'd think that the voice would have received a bit more attention.

http://www.gamespot.com/dreamcas ... ary&tag=summary;read-review&page=2

见过pc版的low??连动态光源都disable掉了。。

[ 本帖最后由 倍舒爽 于 2011-1-6 20:35 编辑 ]

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引用:
原帖由 lili2k2 于 2011-1-6 20:34 发表



是不是这样自己开个模拟器去看看不就行了,到底咋样自己可以看嘛。
车很不错,但背景真就一张图路两边没几个东西,又不是机能无限。
另外ps2的q3很渣,比DC版的渣多了。


这场景复杂程度,我真不知道nfs5是怎么秒的。。


难道大家连贴图和几何体的分辨能力都没有?通过视频就看不出来么?

gt3是环境影射cubemap应用的始祖,在这之前没有任何一个rac有~
gt3中的雨景含有地面的凹凸,反射,多层贴图的应用。。
且还有景深模糊这样在当年pc上根本就没见过的特效。。

跟nfs5是一个级别的东西?

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