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[其他] df对ff15demo的评价。。

http://www.eurogamer.net/article ... uscae-tech-analysis

分辨率帧率这些不说了。。

缺点:毛刺特别多,贴图过滤特别差。。。

但优点的评价也十分高:
With the quality of the games visuals it's easy to forget that Final Fantasy 15 is Square-Enix's first attempt at a full open world game.这话真是让人唏嘘,上个世代日厂真是几乎miss掉了画质的标准线了。。

The time of day cycling is truly above and beyond anything we've seen before in real-time and allows for some incredibly lush vistas. This is enhanced further by the inclusion of a full cloud simulation and an artistically lovely use of high dynamic range lighting. Taken as a whole, the results stand as some of the most impressive we've seen in an open world experience. It's easy to look beyond the demo's limitations and appreciate what the team is attempting on a wider scale.

gpu粒子的应用在本世代也不算多。。
Other details of note - a GPU-accelerated particle system is in play here, producing results not unlike last year's inFamous Second Son. When triggered in the massive summoning of Ramuh, the screen fills with a remarkable fireworks display of particles that leaves your jaw hanging open. At night-time, the player is given a lapel-mounted flashlight that generates shadows. Shadow quality is somewhat hit or miss though, with the distance fall-off on shadow resolution feeling a bit steep at points, leading to a loss in detail at a rather close proximity.

[ 本帖最后由 倍舒爽 于 2015-3-21 23:46 编辑 ]


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