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edram四两播千斤看来不是笑话啊

posted by wap, platform: iOS

这事不是已和吧主讨论过了么?


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引用:
原帖由 boboqpai 于 2013-6-26 20:40 发表
这没有拨千金,刚好相反。
HD5200性能比GT650M强,但游戏表现却弱于GT650M。
HD5200是DDR3+eDRAM,GT650M是GDDR5。
不过还没真正发力,api和驱动对ed/sram的支持十分重要。。
“Automatic GPU memory paging/tiling announced for W8.1 and Xbox One. #1
They showed a full scene using 3GB of texture data rendered by a GPU limited to 16MB memory at the Build keynote. This feature seems to DirectX11.1 (or 11.2) exclusive.
Watch out 8GB GDDR5!

Actually I don't have a real idea how this aids performance in games but it sounds good I guess? Hopefully a dev or someone with more knowledge weighs in.

I will add the video as it becomes available.”
http://www.neogaf.com/forum/showthread.php?t=604641



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posted by wap, platform: iOS
引用:
原帖由 @qyqgpower  于 2013-6-27 08:40 发表
posted by wap, platform: iPhone

MBA的HD5000性能一泡五和Iris Pro 5200性能好关edram什么事?
后者的TDP是前者的3倍以上,消耗更多的能量不做更多的功?
跑个题,功耗再大,但intel这货能耗比还是超级逆天的


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