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[新闻] 相当亲民??Epic: UE4 full feature set requies 1 TFLOP GPU(附图参考)

或许游戏出来后,近1千文的显卡已经能应付了~



右边的单位为:gflops

NVidia: What are the key design goals for Unreal Engine 4?

Time Sweeney: We have three big goals:

-First, to define the next generation of graphics capabilities that are achievable with DirectX 11 PC’s and future consoles.
-Second, to deliver a toolset with an unprecedented mixture of power, ease-of-use, and polish.
-And finally, to scale the technology and its feature set up and down the spectrum of future computing devices, including iOS and Android, and mainstream PC.

NVidia: What is the target platform for UE4? What kind of hardware are gamers going to need to run UE4 based games?

Tim Sweeny: Unreal Engine 4’s next-generation renderer targets DirectX 11 GPU’s and really starts to become interesting on hardware with 1+ TFLOPS of graphics performance, where it delivers some truly unprecedented capabilities. However, UE4 also includes a mainstream renderer targeting mass-market devices with a feature set that is appropriate there

[ 本帖最后由 倍舒爽 于 2012-6-9 05:08 编辑 ]
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