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[新闻] 再更新操作视频!se发力,日厂最强画面,研发多年次世代捋妹引擎震撼出演!

更新实操视频
http://115.com/file/an03dwzh#Squ ... e-demo-2-iPhone.rar


水果视频,主要是展示友好度,当年的渣se今天也有卖引擎的打算??
我等着看有说缩水的。。
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到底是不是即时的,我真的觉得好奇怪,难道大家不会分析,这节骨眼上有必要蒙人么?
se捣腾这个是为啥?
05e3吹牛是为啥?
好好想想,目的一样么?
国外论坛一遍欢呼,全无质疑,怎么这里的人就这么阴暗??是不是该反思??
因为只要稍微深入去了解获取些信息就根本不可能质疑什么。。。

http://www.gameinformer.com/b/ne ... ation-hardware.aspx

After the show floor closed for the day, Square Enix shared a three-minute trailer on its huge screen of Luminous Studio, its next generation engine for creating video games. Yoshihisa Hashimoto, chief technology officer for Square Enix, repeatedly assured that the trailer we were about to see was in real time, and not pre-rendered footage. He said it at least three times through the course of his short preamble, but once the trailer began it was obvious why he was so adamant about his real-time claims.


After the impressive trailer Hashimoto showed us another video to prove that that trailer we just saw was in fact real time. He showed scenes from the trailer being manipulated by changing the hair color of the priest, playing around with lighting effects, and showing off the engine’s real-time beard rendering by giving the homeless man from the beginning instant dreadlocks.


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这视频真的挺搞。。日式魔法vs恐怖分子ak??
日美文化大融合??以后会tps式ff么?

ps360怕是没法搞了,wiiu恐怕有点可能。。:D
这日呆女性人设啊。。。怎么看怎么都超对我胃口。。
鬼佬游戏的见一个吐一个。。

且管你喜欢不喜欢。。
se本来还是有业界顶尖美工班底的,但还是来得太迟了,伙计。。



视频见内,动起来才叫神!!!
http://www.agnisphilosophy.com/jp/index.html
本地:
http://115.com/file/c2awjpmr#videoplayback.rar
在线:




除了动态模糊缓冲分辨率较低和mlaa的通病外,于我来讲,演出比撒马利亚更冲击多了!!!!
















“Famitsu's tiny report says SE is developing this in conjunction with their CG studio Visual Works, target hardware is next gen and they're hoping in the near future games can be played in real time with such quality of graphics. The project is called "Philosophy", and what was shown is a small part for everyone to see its potential.”


“To face the future challenges of game development head-on, our team at Square Enix is actively engaged in a comprehensive overhaul of our game development process. Leading this endeavor is the creation of a next-generation game engine aimed at delivering multi-platform, cutting-edge games for tomorrow's gaming systems. In order to achieve our goals, we've been looking for the best and brightest talent in the game industry.

Thanks to our recruiting efforts, which began last year, we've seen an influx of excellent developers not only from within Japan, but from various corners of the world as well. We've become a very international team, with about 30% of our members coming from outside of Japan. I'd like to stress that Japanese language proficiency is not a requirement; if you think you have the right skills and are able to communicate in either English or Japanese, don't hesitate to contact us.

In addition to our work on the game engine, we're also very excited about the development of our accompanying DirectX 11-based tech demo, Philosophy. We're looking for talented individuals to push graphics technology to its limits in the production of this groundbreaking demo.

Lastly, we also have openings for researchers interested in using their academic ability to support existing game engine technology, and to help guide the next generation of entertainment technology that will be enjoyed by millions.

If you have a passion for games and game engine development and would like to put your skills to the test, we'd love to hear from you. I'm sure you'll find both rewarding challenges and a satisfying and exciting experience.

Seeking the Best
Yoshihisa Hashimoto
“Luminous Studio” Game Engine Director
“Philosophy” Technology Demo Director
Square Enix CTO

[ 本帖最后由 倍舒爽 于 2012-6-7 02:12 编辑 ]


本帖最近评分记录
  • ffcactus 激骚 +1 最骚 Rated by wap for mark 2012-6-6 17:57

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引用:
原帖由 rinlord 于 2012-6-6 11:36 发表
真出来,至少缩水一半,参考ff13
缩水不缩看运行硬件规格罢了。。
至少现在是实打实的即时演算。。



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更新,感动!!!!


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引用:
原帖由 超越神的牛肉人 于 2012-6-6 12:24 发表
即时演算?
鬼大爷才信……
好,你信了就没意思了!!不信才说明够猛!!!
你看了视频再说,还是有不少即时演算的瑕疵,尤其是抗锯齿对子像素的无效化!!

[ 本帖最后由 倍舒爽 于 2012-6-6 12:28 编辑 ]

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引用:
原帖由 nrkex 于 2012-6-6 12:41 发表
全文就没有说平台的.

你搞个渲染工作站然后跑DX11即时渲染, 和游戏机有关么?
你看的全文是哪的??
我看到的确是基于dx11的啊,有什么问题。。??
难道你还天真认为本世代的老爷车能跑这样的画面??

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引用:
原帖由 nrkex 于 2012-6-6 12:53 发表

http://www.square-enix.com/na/careers/getech/message.html

另外次世代规格你已经知道了?
首楼更新了些原文要点,你自己看吧~

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管人家n路sli680跑的,所有信息都是源自官方。。
我压根没提过主机如何如何。。

再个既然我们没人知道次时代主机规格,当然也无从推断下世代缩水不缩能跑不。。
是不是这个道理。。

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引用:
原帖由 waller 于 2012-6-6 13:17 发表
第三张图是非线编的图啊,很明显的CG嘛。还全即时呢。没文化真可怕。LZ,赶快把那张非线编的图删了吧,免得自抽。
这样的反应是非常好的。。


[ 本帖最后由 倍舒爽 于 2012-6-6 13:26 编辑 ]

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引用:
原帖由 waller 于 2012-6-6 13:32 发表
posted by wap, platform: SAMSUNG (Galaxy Note)

你知道这一条条轨道代表什么么?
别这么狭隘好么?
你就不能认为这个是一个好用的动画编辑器??


你用过哪个非编能即时并且如此微调景深的??
连微调光圈大小也行?
勾边都不用,直接控制景深??

或者你介绍个插件给我?

[ 本帖最后由 倍舒爽 于 2012-6-6 13:39 编辑 ]
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引用:
原帖由 waller 于 2012-6-6 13:48 发表
posted by wap, platform: SAMSUNG (Galaxy Note)

看到了,不是非编,是脚本编辑器,但这也不能证明这不是预渲染的。用引擎自己的脚本编辑器制作cg毕竟要省力的多,很多不能实时的特效,都能加进去,反正可以预渲染 ...
其实就是和非编软件差不多,说明人家工具更科学罢了。。
以我的经验来讲我是没用过这样的如此这般能微调景深细节的插件。。
至于是不是预渲染,那要看定义,1秒nf重组成30f我也不会排除这可能~
n可以是1,也可以是30~
不过目前收到的信息是”manipulable“

再一个,你自己最好看看视频,看看自己能找出多少即时处理的瑕疵。。
最起码粒子,动态模糊,aa都有非常明显即时处理的痕迹。。
刚那个本地视频不能下,低清那个看不出所然,我再传一个,慢慢看吧。。

[ 本帖最后由 倍舒爽 于 2012-6-6 14:00 编辑 ]

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引用:
原帖由 忍者大师 于 2012-6-6 13:28 发表
哥们,115不能分享视频格式了,打个包上传吧
弄好了。。

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引用:
原帖由 nrkex 于 2012-6-6 14:22 发表
我是相信是即时的, 另外这个DEMO里粒子特效, 全局光影, 毛发, 这些都做的不错.

但是问题还是一个: 以什么为平台?

SE的做CG本事是有的这个没什么好争的, 但是在现有硬件条件下能发挥多少就是问题了(大厂都已经拿 ...
我觉得你真是好无聊,都叫你看原文不看。。
一定要搬过来才行???

“To face the future challenges of game development head-on, our team at Square Enix is actively engaged in a comprehensive overhaul of our game development process. Leading this endeavor is the creation of a next-generation game engine aimed at delivering multi-platform, cutting-edge games for tomorrow's gaming systems. In order to achieve our goals, we've been looking for the best and brightest talent in the game industry.

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http://www.gameinformer.com/b/ne ... ation-hardware.aspx

After the show floor closed for the day, Square Enix shared a three-minute trailer on its huge screen of Luminous Studio, its next generation engine for creating video games. Yoshihisa Hashimoto, chief technology officer for Square Enix, repeatedly assured that the trailer we were about to see was in real time, and not pre-rendered footage. He said it at least three times through the course of his short preamble, but once the trailer began it was obvious why he was so adamant about his real-time claims.


After the impressive trailer Hashimoto showed us another video to prove that that trailer we just saw was in fact real time. He showed scenes from the trailer being manipulated by changing the hair color of the priest, playing around with lighting effects, and showing off the engine’s real-time beard rendering by giving the homeless man from the beginning instant dreadlocks.

够了。。

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引用:
原帖由 allensakura 于 2012-6-6 15:14 发表
反正這畫面下一代洗洗睡,下下代看有沒有一點可能
并非完美,无刻意放大,只是100%crop
撒马利亚demo可是每帧都没这样瑕疵。。

[ 本帖最后由 倍舒爽 于 2012-6-6 15:24 编辑 ]
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posted by wap, platform: iPad
引用:
原帖由 @mieumieu  于 2012-6-6 21:26 发表
应该不是cg,这个demo一不是给大众而是给液内准备,二不是为了推某个平台(所以这根06 E3是不一样的!不一样!),三有Deus Ex 3在,不用怀疑SE旗下鬼畜们的实力:D
本来就是,统统都没有去寻根
铁大一个可操作的关键字,懒得解析了都,截图肯定是bullshot,视频肯定是rt,就这了

明天就有ue4看了,到时再看看对比下se那货是不是真远离现实吧

本帖最后由 倍舒爽 于 2012-6-6 22:05 通过手机版编辑

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