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» bungie将采用新的面部动作引擎
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bungie将采用新的面部动作引擎
希思黎
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发表于 2010-3-9 21:26
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Bungie Licenses Faceware Technology
The Halo developer signs up for Image Metrics' new facial animation platform.
by Chris Burke
March 8, 2010 - Image Metrics has been responsible for the facial animations in more than a few recognizable games: Gears of War 2, Grand Theft Auto IV, Assassin's Creed 2, and even God of War III.
We've had several opportunities to talk about the technology in the past, interviewing the company's Executive VP and going behind-the-scenes. Today, Image Metrics announced that they're making Faceware, the proprietary software used in those blockbuster games, available to game developers. And the very first company to sign up is Bungie Studios.
Instead of outsourcing their animation to Image Metrics, developers will now be able to take care of the whole process in-house. "We are excited to put this powerful tool in the hands of world-class developers like Bungie, so that they can benefit from the reduced production schedules, increased believability, and cost savings Image Metrics has always provided through our technology," said Image Metrics' CEO Michael Starkenburg.
Meanwhile, Bungie's Creative Director hinted at how Faceware is going to be put to use in their next game. "Creating realistic facial animation is a critical component to bringing believable, character-driven performances to life for our next studio project. FACEWARE lets us raise our extremely high quality bar and maintain the ultra fast turnaround times and animator efficiency we need without impacting our existing pipeline. No other tool gives us this level of flexibility and control."
http://gear.ign.com/articles/107/1075566p1.html
其实第一句话蛮有意思的,原来GOW3中的面部技术和GEOW2,刺客信条2,GTA4一样的
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本帖最后由 希思黎 于 2010-3-9 21:27 编辑
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