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» 不需要任何补丁,X1上采用动态分辨率的老游戏在Scorpio上画面将焕发第二春!
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[新闻]
不需要任何补丁,X1上采用动态分辨率的老游戏在Scorpio上画面将焕发第二春!
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发表于 2016-6-16 11:36
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玩过PC版forza apex的应该知道,如果不是用户自定义画面效果的话,游戏可以根据用户的PC配置自动选配最佳画面表现。同理X1上采用动态分辨率的游戏在Scorpio上可以稳定1080P,比如HALO5,为了保持60帧,X1版很多时候并不是1080P,但是在Scorpio上运行,游戏将完全锁定1080P,60帧。 当然如果想让老游戏运行在原生4K的话,还是需要补丁的,毕竟那时候还没有针对Scorpio进行规划。
微软也建议开发者多多使用这种动态设置的方式。
貌似X1上有大批的游戏都是动态分辨率的。。。
http://www.gamesindustry.biz/art ... ont-actually-matter
GI.biz: Does Scorpio upscale those older games to 4K if you have a TV to play in 4K?
Spencer: So a couple things happen. Even on the Xbox One S, if it's plugged into a 4K TV, it is going to upscale the picture to 4K. It doesn't touch the pixels of the game. It just upscales everything. The video it supports is obviously true 4K. It has true 4K video streaming in Blu-ray. There are games that were written on Xbox One, and we continue to evangelize this tech of dynamic scaling - Halo 5's a good example - when Halo 5 runs it wants to max out at 1080p/60 frames per second or highest resolution/60 frames per second. As scenes get more complex, the vertical resolution will shrink... to keep the 60 frames per second. When that same game's running on Scorpio, because of the compute capability, it's effectively is going to run at its max resolution the whole time. And so you will see advantages like that when your Xbox One games are running on Scorpio. So that's why we continue to talk to developers about dynamic scaling because I think as compute capability goes up on the hardware, they kind of get it for free. Now, it's not going to make Halo 5 run with 4K pixels. The frame buffer is not a 4K frame buffer for the game. But it will run more solidly. And certain developers might go back and decide if they've built a 4K version for PC already for some of their games, they might go back and decide to enable a 4K version for the Scorpio Xbox when it launches.
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