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[新闻] 五十岚浩司离开konami,再也不会有2D恶魔城了,别了,月下

Koji Igarashi, best known for his work on Castlevania: Symphony of the Night, has left Konami. His last day at the Japanese developer was Saturday, March 15.

The producer departed the studio with intent to open a new development studio.

"I've decided to break out on my own to have the freedom to make the kind of games I really want to make -- the same kind I think fans of my past games want as well," Igarashi told IGN. "Leaving Konami was a big decision, and not one I took lightly – I’ve spent my entire career there, made many friends, and had a lot of great opportunities – but I hope all the gamers and fans who have supported me in the past will join me in being excited about what comes next. Wish me luck!”

00:59Castlevania: Symphony of the Night - Dracula Fight
At the Game Developers Conference this week, Igarashi is presenting an "exploration of his experiences and methodology in creating some of the most popular and influential games in the genre over the last 15 years."

Igarashi's work appeared on two IGN Editors' favorite games of all time lists this year.

Look for more on Igarashi's reflections on Castlevania, as well as a bigger interview with the new indie developer, later this week on IGN.

Mitch Dyer is an Associate Editor who got stuck in Castlevania: Symphony of the Night, but doesn't hold it against the masterpiece. Yell at him about this and more on Twitter @MitchyD.

会成立自己的工作室


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其实做GBA第一作恶魔城月轮的那个小组,做恶魔城比五十岚还靠谱



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怎么会厌呢,喜欢的就这几个游戏,恶魔城,火纹什么的,要说火纹也是万年不变的系统,COD更加是万年不变,这不是理由。要说20-30万,火纹也是,基本上fans向的东西就这个销量,但是作为2D掌机作品,本来开发成本也低,要说有些公司看不上这点钱倒是有可能,不过日向游戏现在有这个销量已经可以了,konami现在什么乱七八糟的都挂个小岛头衔,真心希望小岛离开,还konami一个广阔的空间


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引用:
原帖由 tzenix 于 2014-3-24 16:33 发表

去玩Dark Souls,那才是恶魔城系列的精神意义上的续作。虽然是3D的
黑魂1绝对200%恶魔城的感觉,我不信konami做不出来,只是想不出来吧,让小岛做恶魔城简直笑话

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