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[业评] KZSF的评测出来了

http://www.eurogamer.net/article ... illzone-shadow-fall

内容很多,有关于对开发团队的采访,粗略扫了眼,好像索尼在搞新的抗锯齿?

Adding to the quality is Guerrilla's chosen anti-aliasing solution. Back in the February reveal, FXAA was utilised with the firm hinting at a more refined TMAA solution under development in Sony's Advanced Technology Group. TMAA is now TSSAA - temporal super-sampling anti-aliasing.

[ 本帖最后由 EpilogueSKM 于 2013-11-24 18:34 编辑 ]


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引用:
原帖由 倍舒爽 于 2013-11-25 08:49 发表
posted by wap, platform: iPhone

我觉得锐度牺牲得有些大
锐度可以通过调对比弥补吧?



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